Race through High Wycombe in a 60-minute smartphone scavenger hunt that blends urban exploration, trivia and timed challenges. Gather supplies for your colony, solve puzzles, and beat the clock in this family-friendly survival game.
Race through High Wycombe in a 60-minute smartphone scavenger hunt that blends urban exploration, trivia and timed challenges. Gather supplies for your colony, solve puzzles, and beat the clock in this family-friendly survival game.
You step onto a High Wycombe side street with 60 minutes on the clock and a phone that suddenly feels like the most important tool you own. The town’s worn stone facades and modern shopping streets become setting and challenge — shopfronts, alleyways, and pocket parks hide the supplies your colony needs. The game moves fast; clues nudge you toward decisions, trivia stalls your pace, and timed challenges force teamwork.
Verified experiences and guided adventures in the surrounding area.
Operated by Zombie Scavengers Hunts · High Wycombe, Buckinghamshire
You step onto a High Wycombe side street with 60 minutes on the clock and a phone that suddenly feels like the most important tool you own. The town’s worn stone facades and modern shopping streets become setting and challenge — shopfronts, alleyways, and pocket parks hide the supplies your colony needs. The game moves fast; clues nudge you toward decisions, trivia stalls your pace, and timed challenges force teamwork.
High Wycombe grew around its chair-making industry and medieval market, so you’ll pass architectural hints of its working-class history: brick workshops, market squares, and river corridors that once powered mills. Geology here is gentle — Chiltern foothills to the north, chalk and clay underfoot — and town greens and the nearby Rye Brook introduce small urban wildlife moments. Culture is local and pragmatic: expect friendly curiosity from residents and occasional crowded pedestrian areas at peak hours.
Practical guidance: this is a self-guided, smartphone-led walking game for teams up to 10, lasting 60 minutes. Start outside the recommended meeting point, carry a charged phone, and keep movement brisk — success is points and pace. Dress for weather and city walking: comfortable shoes, light waterproof if rain threatens, and a small daypack for any props you collect. Aim for clear lines of communication within your group; designate a navigator and a scorer. Late starts waste your hour — arrive early to connect and read instructions. The game is family-friendly and accessible; it’s urban exploration with a competitive pulse, perfect for groups who like puzzles, short bursts of exercise, and a dash of playful urgency.
easy.
1 hour.
Suitable for all fitness levels; requires short bursts of walking and standing, not sustained exertion
The experience runs through your smartphone — follow the booking instructions to access the web-based interface or app as specified.
Yes — the game is family-friendly, but children should be supervised and can participate as part of an adult-led team.
Teams can include up to 10 players; groups often split roles like navigator, scanner, and scorer for speed.
The activity runs rain or shine; bring suitable clothing. The operator’s cancellation policy allows refunds if cancelled at least 24 hours in advance.
High Wycombe developed as a market town and later a centre for chair-making; remnants of its industrial past appear in brick workshops and market streets.
Keep to public paths, dispose of litter responsibly, and be considerate of shops and residents to limit impact on the town environment.
Zombie Scavengers Hunts operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step onto a High Wycombe side street with 60 minutes on the clock and a phone that suddenly feels like the most important tool you own. The town’s worn stone facades and modern shopping streets become setting and challenge — shopfronts, alleyways, and pocket parks hide the supplies your colony needs. The game moves fast; clues nudge you toward decisions, trivia stalls your pace, and timed challenges force teamwork.
You step onto a High Wycombe side street with 60 minutes on the clock and a phone that suddenly feels like the most important tool you own. The town’s worn stone facades and modern shopping streets become setting and challenge — shopfronts, alleyways, and pocket parks hide the supplies your colony needs. The game moves fast; clues nudge you toward decisions, trivia stalls your pace, and timed challenges force teamwork.
High Wycombe grew around its chair-making industry and medieval market, so you’ll pass architectural hints of its working-class history: brick workshops, market squares, and river corridors that once powered mills. Geology here is gentle — Chiltern foothills to the north, chalk and clay underfoot — and town greens and the nearby Rye Brook introduce small urban wildlife moments. Culture is local and pragmatic: expect friendly curiosity from residents and occasional crowded pedestrian areas at peak hours.
Practical guidance: this is a self-guided, smartphone-led walking game for teams up to 10, lasting 60 minutes. Start outside the recommended meeting point, carry a charged phone, and keep movement brisk — success is points and pace. Dress for weather and city walking: comfortable shoes, light waterproof if rain threatens, and a small daypack for any props you collect. Aim for clear lines of communication within your group; designate a navigator and a scorer. Late starts waste your hour — arrive early to connect and read instructions. The game is family-friendly and accessible; it’s urban exploration with a competitive pulse, perfect for groups who like puzzles, short bursts of exercise, and a dash of playful urgency.