Turn Winnipeg into a playable movie set with Monsters M.I.A., a self-guided GPS audio escape game. Follow cinematic audio, solve family-friendly puzzles at seven stops, and choose walking or driving routes for a flexible two-hour urban adventure.
Turn Winnipeg into a playable movie set with Monsters M.I.A., a self-guided GPS audio escape game. Follow cinematic audio, solve family-friendly puzzles at seven stops, and choose walking or driving routes for a flexible two-hour urban adventure.
You press play and the city answers: traffic hums like a distant ocean, the river leans in, and an on‑phone voice—Jade—throws you into a caper to rescue baby monsters hidden around downtown Winnipeg.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · Winnipeg, Manitoba
You press play and the city answers: traffic hums like a distant ocean, the river leans in, and an on‑phone voice—Jade—throws you into a caper to rescue baby monsters hidden around downtown Winnipeg.
This self-guided audio quest moves through recognizable streets and surprising alleys, using GPS to deliver cinematic voice acting, puzzles, and stop points at seven villain lairs that are, at their surface, ordinary buildings. The route threads through neighborhoods shaped by river commerce and prairie settlement: imagine the Exchange District’s brick façades and The Forks’ meeting place where Red and Assiniboine Rivers converge.
Winnipeg’s history as a fur-trade crossroads and cultural crossroads gives the game texture; voices reference local colour while you pass murals and heritage storefronts. Geology here is flat prairie underlain by glacial deposits; views are horizontal, framed by sky and river more than altitude. The city’s francophone quarter and Indigenous cultures inform public art and placenames you’ll encounter.
Practically: download the app, watch the short backstory and tutorial videos, and choose walking or driving maps. Expect about two hours of play that you can pause and resume. Bring a charged phone and headphones, plan for weather (Winnipeg swings hot and cold), and respect private property—puzzles stop at public façades or accessible plazas. Public transit and street parking put most start points within easy reach. Families and mixed-ability groups can enjoy the game—puzzles skew easy and the score system keeps it playful. In short, the city dares you to look closer; the audio pulls the story together while you do the walking.
easy.
2 hours.
Minimal fitness; reasonable for families and most walkers. Driving option reduces physical demand.
After booking you’ll receive an email with app download steps and two short prep videos; install the app, watch the tutorial, and press Start at M.I.A. HQ when ready.
Yes—puzzles are family-friendly and suitable for ages 7+. The driving map accommodates groups with mobility limits.
No—this is self-guided. The two-hour estimate is flexible; you can pause and resume play, even on another day.
The app uses live GPS but includes turn-by-turn options; if signal drops, move to an open street or restart the app to reacquire location.
Winnipeg grew where the Red and Assiniboine Rivers meet and became a fur-trade and rail hub—its downtown architecture reflects that trade and early 20th-century boom.
Play with a light footprint: stick to public paths, respect signage, and support nearby small businesses that benefit from pedestrian traffic.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You press play and the city answers: traffic hums like a distant ocean, the river leans in, and an on‑phone voice—Jade—throws you into a caper to rescue baby monsters hidden around downtown Winnipeg.
You press play and the city answers: traffic hums like a distant ocean, the river leans in, and an on‑phone voice—Jade—throws you into a caper to rescue baby monsters hidden around downtown Winnipeg.
This self-guided audio quest moves through recognizable streets and surprising alleys, using GPS to deliver cinematic voice acting, puzzles, and stop points at seven villain lairs that are, at their surface, ordinary buildings. The route threads through neighborhoods shaped by river commerce and prairie settlement: imagine the Exchange District’s brick façades and The Forks’ meeting place where Red and Assiniboine Rivers converge.
Winnipeg’s history as a fur-trade crossroads and cultural crossroads gives the game texture; voices reference local colour while you pass murals and heritage storefronts. Geology here is flat prairie underlain by glacial deposits; views are horizontal, framed by sky and river more than altitude. The city’s francophone quarter and Indigenous cultures inform public art and placenames you’ll encounter.
Practically: download the app, watch the short backstory and tutorial videos, and choose walking or driving maps. Expect about two hours of play that you can pause and resume. Bring a charged phone and headphones, plan for weather (Winnipeg swings hot and cold), and respect private property—puzzles stop at public façades or accessible plazas. Public transit and street parking put most start points within easy reach. Families and mixed-ability groups can enjoy the game—puzzles skew easy and the score system keeps it playful. In short, the city dares you to look closer; the audio pulls the story together while you do the walking.