Turn Verviers into a playing field with The Hunt: a two-hour live-action cat-and-mouse game that blends strategy, sprinting, and local streetscapes. Navigate cobbled alleys, read crowds, and explore the town’s industrial past while racing the clock.
Turn Verviers into a playing field with The Hunt: a two-hour live-action cat-and-mouse game that blends strategy, sprinting, and local streetscapes. Navigate cobbled alleys, read crowds, and explore the town’s industrial past while racing the clock.
The square opens before you: cobblestones glint wet under streetlamps, alleys fan out like choice lines on a strategy board, and the Vesdre hums close enough to hear. In The Hunt you don a role—police or criminal—tap your smartphone, and the city becomes a playing field. Teams split, signals blink, and every corner demands quick reading of people, place, and clock.
Verified experiences and guided adventures in the surrounding area.
Operated by Qula · Verviers, Liège
The square opens before you: cobblestones glint wet under streetlamps, alleys fan out like choice lines on a strategy board, and the Vesdre hums close enough to hear. In The Hunt you don a role—police or criminal—tap your smartphone, and the city becomes a playing field. Teams split, signals blink, and every corner demands quick reading of people, place, and clock.
Verviers grew wealthy on 19th-century textile mills powered by the Vesdre; that industrial past still shapes the town’s brick façades and narrow lanes. Geology here is subtle—sandstone and riverine flats carved by centuries of flow—so streets sit low, and the river’s presence guides where neighborhoods formed. Culture is local and direct: bakeries on Place Verte, working-class alleys turned artisan shops, and a heritage of wool and dye that persists in small museums and plaques.
Expect two hours of brisk walking, sudden sprints, and tactical hiding spots among public squares and small parks. The game relies on smartphone GPS and local wayfinding; it’s social and physical but accessible to most fitness levels. Timing matters—early evening brings lively cafés and more civilians on the streets; midweek is quieter for stealth play.
Practical tips: charge your phone, wear grippy shoes for wet cobbles, and carry a light jacket for river breezes. Be respectful of private property and businesses—this is a game played in a living town. If you want an adrenaline rush that doubles as urban sightseeing, The Hunt hands you a map and a deadline, and Verviers throws open its streets.
easy.
2 hours.
Suitable for most people who can walk briskly and perform short sprints; minimal endurance required.
Tours are designed for private groups; typical bookings accommodate small teams—check the operator’s booking page for their maximum group size.
The activity is family-friendly for older children who can move quickly and follow directions; younger kids may tire from the walking and running.
Basic instructions are usually available in multiple languages, but some local interactions may be in French; minimal language skills suffice for the game mechanics.
GPS and offline maps can help, but loss of data may limit game features—carry a power bank and download any required content before you start.
Verviers rose in the 19th century as a center for wool and textile production powered by the Vesdre River; many streets and buildings reflect that industrial heritage.
Stay on public paths and avoid trampling riverbanks; small-group, low-impact play helps preserve local businesses and the riverside environment.
Qula operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The square opens before you: cobblestones glint wet under streetlamps, alleys fan out like choice lines on a strategy board, and the Vesdre hums close enough to hear. In The Hunt you don a role—police or criminal—tap your smartphone, and the city becomes a playing field. Teams split, signals blink, and every corner demands quick reading of people, place, and clock.
The square opens before you: cobblestones glint wet under streetlamps, alleys fan out like choice lines on a strategy board, and the Vesdre hums close enough to hear. In The Hunt you don a role—police or criminal—tap your smartphone, and the city becomes a playing field. Teams split, signals blink, and every corner demands quick reading of people, place, and clock.
Verviers grew wealthy on 19th-century textile mills powered by the Vesdre; that industrial past still shapes the town’s brick façades and narrow lanes. Geology here is subtle—sandstone and riverine flats carved by centuries of flow—so streets sit low, and the river’s presence guides where neighborhoods formed. Culture is local and direct: bakeries on Place Verte, working-class alleys turned artisan shops, and a heritage of wool and dye that persists in small museums and plaques.
Expect two hours of brisk walking, sudden sprints, and tactical hiding spots among public squares and small parks. The game relies on smartphone GPS and local wayfinding; it’s social and physical but accessible to most fitness levels. Timing matters—early evening brings lively cafés and more civilians on the streets; midweek is quieter for stealth play.
Practical tips: charge your phone, wear grippy shoes for wet cobbles, and carry a light jacket for river breezes. Be respectful of private property and businesses—this is a game played in a living town. If you want an adrenaline rush that doubles as urban sightseeing, The Hunt hands you a map and a deadline, and Verviers throws open its streets.