Turn the University of Alabama into a campus-sized mystery: a 12-stop scavenger hunt from Denny Chimes to Gorgas Library that blends puzzles, history, and three miles of walking. Download the app, gather a team, and expect 60–120 minutes of investigative fun across iconic landmarks.
Turn the University of Alabama into a campus-sized mystery: a 12-stop scavenger hunt from Denny Chimes to Gorgas Library that blends puzzles, history, and three miles of walking. Download the app, gather a team, and expect 60–120 minutes of investigative fun across iconic landmarks.
You click “begin game” at the base of Denny Chimes and the campus around you quickly changes roles—from a quiet college quad to a puzzle-strewn stage. Oak-shaded walkways guide you past marble steps and bell tower echoes as your team follows clues left for Big Al, Alabama’s missing mascot. The Great Game app paces the hunt: each solved riddle opens the direction to the next landmark and nudges you deeper into campus lore.
Verified experiences and guided adventures in the surrounding area.
Operated by The Great Game · Tuscaloosa, Alabama
You click “begin game” at the base of Denny Chimes and the campus around you quickly changes roles—from a quiet college quad to a puzzle-strewn stage. Oak-shaded walkways guide you past marble steps and bell tower echoes as your team follows clues left for Big Al, Alabama’s missing mascot. The Great Game app paces the hunt: each solved riddle opens the direction to the next landmark and nudges you deeper into campus lore.
The University of Alabama’s grounds trace back to the 19th century; buildings like the President’s Mansion and Gorgas Library carry layers of academic history and local stories. Geology is subtle here — low rolling ridges of the Coastal Plain, clay soils, and specimen trees that mark older planting eras. Culturally, the campus hums with Crimson traditions: the Quad’s meeting places, the memory of student rallies, and iconography tied to the athletic identity.
Practically, expect about three miles of walking across varied pavement, steps, and grassy stretches; plan 60–120 minutes depending on pace. The experience is self-guided through an app—download before you start, allow location and notifications, and carry a fully charged phone. Wear comfortable shoes with good traction for uneven sidewalks and occasional stairs. Hydrate—Tuscaloosa heat can press against you in summer—and schedule the tour outside peak class-change windows to avoid crowds.
This is a playful way to explore campus architecture, campus traditions, and lesser-known corners while exercising both curiosity and legs. It’s accessible to most walkers and scaled for solo players or small groups.
easy.
60–120 minutes.
Suitable for most fitness levels; participants should be able to walk up to 3 miles with short bursts of standing or climbing steps.
Yes. One team member should download The Great Game app, register a team, and start the University of Alabama game; other teammates can join via the team name.
Much of the route uses sidewalks and paved areas and is stroller-accessible; accessibility may vary at specific historic steps—consider the self-guided format to adjust your path.
Teams of 1–8 players work on a single game; larger groups can split into multiple teams and run simultaneously from the same start point.
Most stops are external viewing and public spaces; if you plan to enter buildings, check campus visitor hours and any temporary access restrictions.
The University of Alabama was chartered in 1831; many campus buildings reflect 19th- and early-20th-century campus planning and have been central to local civic life.
Treat the campus like a public park—avoid trampling planted beds, pack out trash, and follow posted rules to minimize impact on green spaces.
The Great Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You click “begin game” at the base of Denny Chimes and the campus around you quickly changes roles—from a quiet college quad to a puzzle-strewn stage. Oak-shaded walkways guide you past marble steps and bell tower echoes as your team follows clues left for Big Al, Alabama’s missing mascot. The Great Game app paces the hunt: each solved riddle opens the direction to the next landmark and nudges you deeper into campus lore.
You click “begin game” at the base of Denny Chimes and the campus around you quickly changes roles—from a quiet college quad to a puzzle-strewn stage. Oak-shaded walkways guide you past marble steps and bell tower echoes as your team follows clues left for Big Al, Alabama’s missing mascot. The Great Game app paces the hunt: each solved riddle opens the direction to the next landmark and nudges you deeper into campus lore.
The University of Alabama’s grounds trace back to the 19th century; buildings like the President’s Mansion and Gorgas Library carry layers of academic history and local stories. Geology is subtle here — low rolling ridges of the Coastal Plain, clay soils, and specimen trees that mark older planting eras. Culturally, the campus hums with Crimson traditions: the Quad’s meeting places, the memory of student rallies, and iconography tied to the athletic identity.
Practically, expect about three miles of walking across varied pavement, steps, and grassy stretches; plan 60–120 minutes depending on pace. The experience is self-guided through an app—download before you start, allow location and notifications, and carry a fully charged phone. Wear comfortable shoes with good traction for uneven sidewalks and occasional stairs. Hydrate—Tuscaloosa heat can press against you in summer—and schedule the tour outside peak class-change windows to avoid crowds.
This is a playful way to explore campus architecture, campus traditions, and lesser-known corners while exercising both curiosity and legs. It’s accessible to most walkers and scaled for solo players or small groups.