Start a phone-led troll hunt through London Bridge and Southwark, solving clues that reveal hidden parks, historic pubs and public art. This self-guided urban quest blends storytelling with a paced walking route of roughly 50–80 minutes.
Start a phone-led troll hunt through London Bridge and Southwark, solving clues that reveal hidden parks, historic pubs and public art. This self-guided urban quest blends storytelling with a paced walking route of roughly 50–80 minutes.
You begin at Tooley Triangle with a phone buzzing in your hand and the city moving around you — delivery bikes weaving, the Thames hurrying under London Bridge as if nudging you onward. The game hands you a riddle; solving it sends you down Hay’s Galleria and into narrow alleys where brick faces keep secrets, and the Troll’s story unfolds like a map of the neighborhood’s overlooked corners.
Verified experiences and guided adventures in the surrounding area.
Operated by Questo · London, England
You begin at Tooley Triangle with a phone buzzing in your hand and the city moving around you — delivery bikes weaving, the Thames hurrying under London Bridge as if nudging you onward. The game hands you a riddle; solving it sends you down Hay’s Galleria and into narrow alleys where brick faces keep secrets, and the Troll’s story unfolds like a map of the neighborhood’s overlooked corners.
This part of Southwark sits on river-clay and reclaimed docks; the bridge here has been a crossing since Roman times and was reshaped by medieval trade and Victorian engineering. The ghosts of warehouses and shipping yards are visible in ironwork, cobbles and the names above doorways. Culture here is civic and gritty — pubs like the George Inn survived centuries of change and now act as real-world punctuation in the game’s narrative.
Expect short, flat walking between stops, puzzle-solving on your device, and plenty of urban art and green pockets to examine. The Thames will feel alive — daring you to look downstream — and small parks offer a quiet place to pause.
Practical guidance: bring a fully charged smartphone with data and headphones, wear comfortable shoes for paved and uneven surfaces, and pick a time outside rush-hour if you want fewer crowds. The game takes roughly 50–80 minutes at a steady pace; take longer to linger at clues or pubs. Mind traffic and bicycles on shared paths, and use public transit to arrive and depart. Above all, keep your phone charged and your sense of curiosity open — the city supplies the atmosphere, you supply the sleuthing.
easy.
50–80 minutes.
Minimal fitness required — typical urban walking stamina and ability to stand and move for up to 90 minutes.
Yes — several people can share a phone, but performance is best if each player has their own ticket and device.
Much of the route is on paved streets and public squares and is stroller-friendly, but check specific narrow alleys or cobbled sections that may be uneven.
Families with children can enjoy the story; puzzles are designed for mixed ages but younger kids will need adult help with reading and solving clues.
After booking you’ll get an email with instructions to download the game app; the route begins at Tooley Triangle and finishes at the George Inn Pub.
London Bridge and the surrounding Southwark docks grew from Roman crossings to medieval trade hubs and later Victorian industrial docks; historic pubs like the George Inn date back centuries.
Riverfront regeneration has cleaned stretches of the Thames, and small green spaces are maintained by local groups — carry out waste and respect planted areas to support urban biodiversity.
Questo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You begin at Tooley Triangle with a phone buzzing in your hand and the city moving around you — delivery bikes weaving, the Thames hurrying under London Bridge as if nudging you onward. The game hands you a riddle; solving it sends you down Hay’s Galleria and into narrow alleys where brick faces keep secrets, and the Troll’s story unfolds like a map of the neighborhood’s overlooked corners.
You begin at Tooley Triangle with a phone buzzing in your hand and the city moving around you — delivery bikes weaving, the Thames hurrying under London Bridge as if nudging you onward. The game hands you a riddle; solving it sends you down Hay’s Galleria and into narrow alleys where brick faces keep secrets, and the Troll’s story unfolds like a map of the neighborhood’s overlooked corners.
This part of Southwark sits on river-clay and reclaimed docks; the bridge here has been a crossing since Roman times and was reshaped by medieval trade and Victorian engineering. The ghosts of warehouses and shipping yards are visible in ironwork, cobbles and the names above doorways. Culture here is civic and gritty — pubs like the George Inn survived centuries of change and now act as real-world punctuation in the game’s narrative.
Expect short, flat walking between stops, puzzle-solving on your device, and plenty of urban art and green pockets to examine. The Thames will feel alive — daring you to look downstream — and small parks offer a quiet place to pause.
Practical guidance: bring a fully charged smartphone with data and headphones, wear comfortable shoes for paved and uneven surfaces, and pick a time outside rush-hour if you want fewer crowds. The game takes roughly 50–80 minutes at a steady pace; take longer to linger at clues or pubs. Mind traffic and bicycles on shared paths, and use public transit to arrive and depart. Above all, keep your phone charged and your sense of curiosity open — the city supplies the atmosphere, you supply the sleuthing.