A two-hour, smartphone-powered pursuit through Utrecht’s medieval center where teams of ‘criminals’ and ‘police’ race, hide and strategize through canalside streets and historic quays. Expect short sprints, stair negotiation and lots of quick thinking.
A two-hour, smartphone-powered pursuit through Utrecht’s medieval center where teams of ‘criminals’ and ‘police’ race, hide and strategize through canalside streets and historic quays. Expect short sprints, stair negotiation and lots of quick thinking.
You step off the tram into a river of footsteps and the city seems to lean in, waiting. The streets of Utrecht’s medieval center narrow and widen like stages; the canals edge the pavement and the Dom Tower watches from above. In The Hunt each alley becomes a decision point and every quay is a possible escape route.
Verified experiences and guided adventures in the surrounding area.
Operated by Qula · Utrecht, Utrecht
You step off the tram into a river of footsteps and the city seems to lean in, waiting. The streets of Utrecht’s medieval center narrow and widen like stages; the canals edge the pavement and the Dom Tower watches from above. In The Hunt each alley becomes a decision point and every quay is a possible escape route.
Utrecht grew outward from a Roman fort and the imprint of centuries is obvious in the wharf-cellars and the 14th‑century Dom Tower. The game threads through this living history: you pass canal-side warehouses repurposed into cafés, cross bridges that still remember merchant traffic, and move through neighborhoods of brick facades and cobbles. Cultural rhythms—students, cyclists, market stalls—add tempo and cover.
Practically, The Hunt is a two‑hour, smartphone-driven pursuit designed for small groups. One team plays criminals hunting safes; the other plays police tracking positions via live updates. It’s a test of route choice, stealth in crowded lanes, and quick decision-making. Public transport drops you at the start; participants should expect a mix of walking, short sprints and stair negotiation near wharves.
Bring a charged phone, comfortable shoes, and local awareness: keep to public paths, respect shopfronts and listen for bikes. Games run in English, Dutch, French and German, and operate year-round—rain slicks the cobbles but also tightens the game's intensity. With a bit of planning, The Hunt turns Utrecht’s historic core into a fast, tactical playground.
moderate.
2 hours.
Moderate: you should be comfortable walking several kilometers with short bursts of running and stair use.
The Hunt runs about 2 hours from start to finish; allow extra time for arrival and debrief.
The game is available in English, Dutch, French and German.
The activity requires moderate fitness and uses stairs and uneven surfaces—it's not recommended for those with significant mobility limitations; check with the operator for specific accessibility needs.
Full refunds are available if you cancel at least 24 hours before the scheduled start time.
Utrecht’s center grew around a Roman fort and later flourished in the Middle Ages; the Dom Tower (14th century) still organizes the city’s skyline.
Stick to marked public areas and avoid littering near canals—local conservation efforts focus on water quality and preserving historic quay façades.
Qula operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step off the tram into a river of footsteps and the city seems to lean in, waiting. The streets of Utrecht’s medieval center narrow and widen like stages; the canals edge the pavement and the Dom Tower watches from above. In The Hunt each alley becomes a decision point and every quay is a possible escape route.
You step off the tram into a river of footsteps and the city seems to lean in, waiting. The streets of Utrecht’s medieval center narrow and widen like stages; the canals edge the pavement and the Dom Tower watches from above. In The Hunt each alley becomes a decision point and every quay is a possible escape route.
Utrecht grew outward from a Roman fort and the imprint of centuries is obvious in the wharf-cellars and the 14th‑century Dom Tower. The game threads through this living history: you pass canal-side warehouses repurposed into cafés, cross bridges that still remember merchant traffic, and move through neighborhoods of brick facades and cobbles. Cultural rhythms—students, cyclists, market stalls—add tempo and cover.
Practically, The Hunt is a two‑hour, smartphone-driven pursuit designed for small groups. One team plays criminals hunting safes; the other plays police tracking positions via live updates. It’s a test of route choice, stealth in crowded lanes, and quick decision-making. Public transport drops you at the start; participants should expect a mix of walking, short sprints and stair negotiation near wharves.
Bring a charged phone, comfortable shoes, and local awareness: keep to public paths, respect shopfronts and listen for bikes. Games run in English, Dutch, French and German, and operate year-round—rain slicks the cobbles but also tightens the game's intensity. With a bit of planning, The Hunt turns Utrecht’s historic core into a fast, tactical playground.