Two hours of strategy and sprinting through Oxford’s historic centre. Teams split into criminals and police, using smartphones to unlock safes and chase leads across cobbled streets—expect brisk walking, quick turns, and citywide thrills.
Two hours of strategy and sprinting through Oxford’s historic centre. Teams split into criminals and police, using smartphones to unlock safes and chase leads across cobbled streets—expect brisk walking, quick turns, and citywide thrills.
You step off the bus into a narrow Oxford lane; the clock on your phone starts counting down and the city shifts from postcard calm to a course plotted in footsteps and strategy.
Verified experiences and guided adventures in the surrounding area.
Operated by Qula · Oxford, Oxfordshire
You step off the bus into a narrow Oxford lane; the clock on your phone starts counting down and the city shifts from postcard calm to a course plotted in footsteps and strategy.
The Hunt sends teams of "criminals" and "police" through the historic city centre, where medieval streets, college walls, and market alleys form a living playground. Teams race to unlock virtual safes, track locations via smartphone updates and outwit opponents in two hours of fast-paced pursuit.
Oxford's streets tell layers of history: Roman roads underlie medieval planning, and the local oolitic limestone gives the colleges their pale, weathered face. The game threads through civic squares, past the Covered Market and along river edges where students have argued and plotted for centuries. Expect a mix of public thoroughfares, pedestrianised lanes and the occasional park edge as your route shifts between tight urban turns and open sightlines.
Practical guidance: this is an active walk/run of moderate intensity — wear grippy shoes, keep your phone charged, and plan for rain. Public transport is nearby; meeting points are usually central (Carfax Tower area). Groups work best with 6–12 players, but formats scale; the game is playable in English, German, French and Dutch.
Respect the city: avoid private college grounds unless explicitly allowed and keep noise down near residential streets. With quick thinking and steady feet, The Hunt turns Oxford’s historic fabric into a tactical arena where urban design dares you to move faster and think smarter.
moderate.
2 hours.
Suitable for people with moderate fitness who can briskly walk or jog for two hours with brief sprints.
Formats scale, but 6–12 players works best for balanced teams; private bookings accommodate different sizes.
No — local knowledge helps but the game provides clues and the route stays on public streets and paths.
Families with active children (age ~10+) can join, but participants should be able to walk or run and follow smartphone instructions; check age policies with the operator.
The experience runs in light rain; for severe conditions the operator’s cancellation policy applies — cancel 24 hours in advance for a full refund.
Oxford’s street plan and many public buildings date to medieval and early-modern periods; the city evolved around the university and market functions.
Respect historic fabric by staying on public ways, minimizing noise and litter, and avoiding unauthorised access to private college areas.
Qula operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step off the bus into a narrow Oxford lane; the clock on your phone starts counting down and the city shifts from postcard calm to a course plotted in footsteps and strategy.
You step off the bus into a narrow Oxford lane; the clock on your phone starts counting down and the city shifts from postcard calm to a course plotted in footsteps and strategy.
The Hunt sends teams of "criminals" and "police" through the historic city centre, where medieval streets, college walls, and market alleys form a living playground. Teams race to unlock virtual safes, track locations via smartphone updates and outwit opponents in two hours of fast-paced pursuit.
Oxford's streets tell layers of history: Roman roads underlie medieval planning, and the local oolitic limestone gives the colleges their pale, weathered face. The game threads through civic squares, past the Covered Market and along river edges where students have argued and plotted for centuries. Expect a mix of public thoroughfares, pedestrianised lanes and the occasional park edge as your route shifts between tight urban turns and open sightlines.
Practical guidance: this is an active walk/run of moderate intensity — wear grippy shoes, keep your phone charged, and plan for rain. Public transport is nearby; meeting points are usually central (Carfax Tower area). Groups work best with 6–12 players, but formats scale; the game is playable in English, German, French and Dutch.
Respect the city: avoid private college grounds unless explicitly allowed and keep noise down near residential streets. With quick thinking and steady feet, The Hunt turns Oxford’s historic fabric into a tactical arena where urban design dares you to move faster and think smarter.