Walk from Fish Street Hill to St Paul’s while solving clues that unpack the Great Fire of 1666. This phone-led exploration blends history, puzzles, and City of London architecture in a 90–120 minute self-paced route.
Walk from Fish Street Hill to St Paul’s while solving clues that unpack the Great Fire of 1666. This phone-led exploration blends history, puzzles, and City of London architecture in a 90–120 minute self-paced route.
You lift your phone at Fish Street Hill and the city’s stonework becomes an active map: arrows point, a clipped clue appears, and suddenly the smoke of 1666 hangs in the air like a prompt to move.
Verified experiences and guided adventures in the surrounding area.
Operated by Questo · London, England
You lift your phone at Fish Street Hill and the city’s stonework becomes an active map: arrows point, a clipped clue appears, and suddenly the smoke of 1666 hangs in the air like a prompt to move.
The route threads through alleys and market roofs — Leadenhall Market’s glass awning, the flagged courtyard of St Mary-le-Bow — and finishes beneath the dome of St Paul’s Cathedral. Along the way the itinerary names places that mattered to the rebuilding: churches designed by Sir Christopher Wren, the Jamaica Wine House where merchants drank through the 17th century, and locations linked to Samuel Pepys’ hurried diaries.
Geology here is subtle: the City sits on alluvium and London Clay, paved and altered but still revealing narrow rises and Roman street lines underfoot. Culturally the game is a modern take on civic storytelling — part walking tour, part escape puzzle — that plays with maps, history and the Livery Halls’ guarded facades.
Practically: download the Questa or specified app before you start, charge your battery and bring data or a local SIM. The game runs 90–120 minutes at a relaxed walking pace on paved streets with short steps and occasional stairs. It’s stroller-accessible and suitable for most fitness levels, though uneven cobbles and city traffic require attention.
Start early on weekdays to avoid crowds, allow extra time to pause in markets or pubs, and respect private property signs. One ticket unlocks the story; buying one per player is recommended for the best experience.
easy.
1.5–2 hours.
Light walking ability — suitable for most people who can stand and walk on paved surfaces for up to two hours
Yes — after booking you’ll receive instructions to download the game app; install it and test it before you start.
No — this is a self-led, private tour format driven by in-app clues and directions rather than a live guide.
Yes, but the provider recommends each player purchases a ticket for the best experience and to avoid crowding around a single device.
The route is largely on paved streets and is stroller-accessible, but expect occasional kerbs, narrow passages and cobbles — plan accordingly.
The Great Fire of London (1666) consumed large parts of the medieval City; Samuel Pepys’ diary and Sir Christopher Wren’s rebuilding (including 51 churches) are central to the story this game retells.
The City relies on careful preservation of historic façades and public space; players should follow signage, avoid trespass and dispose of waste responsibly to limit impact.
Questo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You lift your phone at Fish Street Hill and the city’s stonework becomes an active map: arrows point, a clipped clue appears, and suddenly the smoke of 1666 hangs in the air like a prompt to move.
You lift your phone at Fish Street Hill and the city’s stonework becomes an active map: arrows point, a clipped clue appears, and suddenly the smoke of 1666 hangs in the air like a prompt to move.
The route threads through alleys and market roofs — Leadenhall Market’s glass awning, the flagged courtyard of St Mary-le-Bow — and finishes beneath the dome of St Paul’s Cathedral. Along the way the itinerary names places that mattered to the rebuilding: churches designed by Sir Christopher Wren, the Jamaica Wine House where merchants drank through the 17th century, and locations linked to Samuel Pepys’ hurried diaries.
Geology here is subtle: the City sits on alluvium and London Clay, paved and altered but still revealing narrow rises and Roman street lines underfoot. Culturally the game is a modern take on civic storytelling — part walking tour, part escape puzzle — that plays with maps, history and the Livery Halls’ guarded facades.
Practically: download the Questa or specified app before you start, charge your battery and bring data or a local SIM. The game runs 90–120 minutes at a relaxed walking pace on paved streets with short steps and occasional stairs. It’s stroller-accessible and suitable for most fitness levels, though uneven cobbles and city traffic require attention.
Start early on weekdays to avoid crowds, allow extra time to pause in markets or pubs, and respect private property signs. One ticket unlocks the story; buying one per player is recommended for the best experience.