Race the clock through Chelmsford with a smartphone-led scavenger hunt that mixes trivia, challenges and urban navigation. Teams have 60 minutes to collect items and score points—strategy, speed and local smarts win the day.
Race the clock through Chelmsford with a smartphone-led scavenger hunt that mixes trivia, challenges and urban navigation. Teams have 60 minutes to collect items and score points—strategy, speed and local smarts win the day.
The clock on your phone becomes the countdown to survival. You and your team step onto Chelmsford’s streets with a digital list of supplies, trivia challenges and dares—sixty minutes to score 4,000 points and keep your colony alive.
Verified experiences and guided adventures in the surrounding area.
Operated by Zombie Scavengers Hunts · Chelmsford, Essex
The clock on your phone becomes the countdown to survival. You and your team step onto Chelmsford’s streets with a digital list of supplies, trivia challenges and dares—sixty minutes to score 4,000 points and keep your colony alive.
Chelmsford’s compact centre is a practical stage: Victorian facades and post-war arcades give way to riverside paths by the River Can and pockets of green where teams detour for bonus points. The city’s industrial past—Marconi’s wireless experiments and a busy market town history—provides a textured urban backdrop that keeps each waypoint feeling distinct.
Geology here is gentle: low-lying Essex clay and river terraces mean easy walking underfoot, not steep climbs. Culture is civic and approachable; shopfronts, the cathedral precinct and local parks are part of the playing field rather than off-limits attractions. Expect short bursts of sprinting between clues, group problem-solving at corners and light interaction with public spaces.
Practically: this is a self-guided, smartphone-led walking game for up to ten people per team, suitable for families and mixed-ability groups. Start outside at the recommended meeting point; follow the app prompts; and keep an eye on local signage and private property. Bring a charged phone, comfortable shoes and a power bank. Plan around public-transport schedules if you’re arriving from outside town.
In an hour you’ll move from alleyways to park benches, testing speed, wits and teamwork. It’s urban adventure with a practical edge—low physical demand, high social energy, and a clear goal: outscore the apocalypse.
easy.
1 hour.
Suitable for most fitness levels—participants should be able to walk and move quickly for short bursts over 60 minutes.
The game is one fixed 60-minute session from the designated start time.
Teams can include up to 10 people; games are designed for small groups to collaborate.
Yes—this family-friendly activity permits prams and is suitable for a wide range of ages, though younger children may need help with the app.
You can receive a full refund if you cancel at least 24 hours before the scheduled start time, per the provider’s policy.
Chelmsford developed as a market town with early industrial significance—Marconi’s wireless work in the early 20th century left a strong local identity tied to communications.
Respect public and private spaces while playing: keep to paths, dispose of litter properly and avoid disturbing riverside habitats.
Zombie Scavengers Hunts operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The clock on your phone becomes the countdown to survival. You and your team step onto Chelmsford’s streets with a digital list of supplies, trivia challenges and dares—sixty minutes to score 4,000 points and keep your colony alive.
The clock on your phone becomes the countdown to survival. You and your team step onto Chelmsford’s streets with a digital list of supplies, trivia challenges and dares—sixty minutes to score 4,000 points and keep your colony alive.
Chelmsford’s compact centre is a practical stage: Victorian facades and post-war arcades give way to riverside paths by the River Can and pockets of green where teams detour for bonus points. The city’s industrial past—Marconi’s wireless experiments and a busy market town history—provides a textured urban backdrop that keeps each waypoint feeling distinct.
Geology here is gentle: low-lying Essex clay and river terraces mean easy walking underfoot, not steep climbs. Culture is civic and approachable; shopfronts, the cathedral precinct and local parks are part of the playing field rather than off-limits attractions. Expect short bursts of sprinting between clues, group problem-solving at corners and light interaction with public spaces.
Practically: this is a self-guided, smartphone-led walking game for up to ten people per team, suitable for families and mixed-ability groups. Start outside at the recommended meeting point; follow the app prompts; and keep an eye on local signage and private property. Bring a charged phone, comfortable shoes and a power bank. Plan around public-transport schedules if you’re arriving from outside town.
In an hour you’ll move from alleyways to park benches, testing speed, wits and teamwork. It’s urban adventure with a practical edge—low physical demand, high social energy, and a clear goal: outscore the apocalypse.