Turn a 0.9-mile loop of St. John’s University into a one-hour puzzle: a self-guided, app-driven scavenger hunt that visits eight campus landmarks. Perfect for solo players or groups of up to eight looking for an active, urban escape-game experience.
Turn a 0.9-mile loop of St. John’s University into a one-hour puzzle: a self-guided, app-driven scavenger hunt that visits eight campus landmarks. Perfect for solo players or groups of up to eight looking for an active, urban escape-game experience.
You start at the Campus Store with a phone in your hand and the quad unfolding ahead — broad walkways, brick facades, and the subtle hum of New York City in the distance. The app pings and the first clue sends you toward a stately building; a plaque dares you to connect the dots.
Verified experiences and guided adventures in the surrounding area.
Operated by The Great Game · Queens, New York
You start at the Campus Store with a phone in your hand and the quad unfolding ahead — broad walkways, brick facades, and the subtle hum of New York City in the distance. The app pings and the first clue sends you toward a stately building; a plaque dares you to connect the dots.
This self-guided scavenger hunt turns about 0.9 miles of St. John’s University into a playable map. Using a Pokemon Go–style interface, teams of 1–8 visit eight on-campus sites — including Sun Yat Sen Memorial Hall, the Little Theater and Saint Thomas More Church — solving puzzles at each stop. Expect roughly an hour of walking, observation and short problem-solving bursts at a relaxed pace.
St. John’s began in the 19th century and moved its main campus to Queens mid-20th century, so the campus mixes historic masonry with midcentury academic buildings. The campus green and church windows give personality to what is otherwise a busy urban institution; the architecture itself becomes part of the clues.
Practical guidance: download The Great Game app before you start, register one team leader, and bring a fully charged smartphone. Wear comfortable walking shoes — the route is mostly paved but includes steps and small inclines. The experience is family-friendly and accessible; service animals are permitted. Because this is self-guided, plan your own start time and expect light pedestrian traffic and campus events to influence pacing.
The format is equal parts orientation and playful exploration — ideal for visitors who want an active, low-impact way to learn campus history and test their wits without a guide.
easy.
1 hour.
Suitable for most fitness levels; requires walking ~0.9 miles and climbing a few short flights of steps
Plan about 60 minutes at a relaxed pace to complete eight stops over roughly 0.9 miles; groups may take longer if they pause to explore.
No guide is required — this is self-guided. Download the app, register a team, and begin near the Campus Store at your chosen time.
The route is generally stroller-accessible on paved paths, but some short stair sections may require a detour; contact campus accessibility services for specifics.
Teams are recommended at 1–8 players; if you have more participants, split into multiple teams and play simultaneously using separate app registrations.
St. John’s University was founded in 1870 and relocated its main campus to Queens in the mid-20th century, creating a mix of historic and postwar campus architecture.
Stick to walkways and campus rules — high foot traffic on lawns can stress plantings. Pack out any trash and respect building access to minimize impact.
The Great Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You start at the Campus Store with a phone in your hand and the quad unfolding ahead — broad walkways, brick facades, and the subtle hum of New York City in the distance. The app pings and the first clue sends you toward a stately building; a plaque dares you to connect the dots.
You start at the Campus Store with a phone in your hand and the quad unfolding ahead — broad walkways, brick facades, and the subtle hum of New York City in the distance. The app pings and the first clue sends you toward a stately building; a plaque dares you to connect the dots.
This self-guided scavenger hunt turns about 0.9 miles of St. John’s University into a playable map. Using a Pokemon Go–style interface, teams of 1–8 visit eight on-campus sites — including Sun Yat Sen Memorial Hall, the Little Theater and Saint Thomas More Church — solving puzzles at each stop. Expect roughly an hour of walking, observation and short problem-solving bursts at a relaxed pace.
St. John’s began in the 19th century and moved its main campus to Queens mid-20th century, so the campus mixes historic masonry with midcentury academic buildings. The campus green and church windows give personality to what is otherwise a busy urban institution; the architecture itself becomes part of the clues.
Practical guidance: download The Great Game app before you start, register one team leader, and bring a fully charged smartphone. Wear comfortable walking shoes — the route is mostly paved but includes steps and small inclines. The experience is family-friendly and accessible; service animals are permitted. Because this is self-guided, plan your own start time and expect light pedestrian traffic and campus events to influence pacing.
The format is equal parts orientation and playful exploration — ideal for visitors who want an active, low-impact way to learn campus history and test their wits without a guide.