Play detective across ten mapped St. John’s locations in a 2.5‑hour self‑guided audio experience. Choose a downtown walking route or a driving map, listen to 16 professional voice characters, and piece together clues with a built‑in scoring system.
Play detective across ten mapped St. John’s locations in a 2.5‑hour self‑guided audio experience. Choose a downtown walking route or a driving map, listen to 16 professional voice characters, and piece together clues with a built‑in scoring system.
The wind off the North Atlantic pulls at your collar as you press play and step onto Water Street — a compact city stage where alleys, row houses, and harbour views become clues. The audio drops you into a homicide investigation led by Commander Mahoney; voices narrate, witnesses speak, and the pavement underfoot keeps time as you move between ten mapped locations.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · St. John's, Newfoundland and Labrador
The wind off the North Atlantic pulls at your collar as you press play and step onto Water Street — a compact city stage where alleys, row houses, and harbour views become clues. The audio drops you into a homicide investigation led by Commander Mahoney; voices narrate, witnesses speak, and the pavement underfoot keeps time as you move between ten mapped locations.
St. John’s is one of North America’s oldest European settlements, a port shaped by cod fisheries, steamship routes and the rocky headlands of Newfoundland. The city’s geology — tilted Ordovician strata and steep harbour walls — forms short, abrupt vistas and narrow lanes that feed the game’s scene changes. Cultural touchstones appear in the dialogue: old storefronts on Water Street, the stubborn Gaelic and Irish echoes in local speech, and the storytelling tradition that fits an audio drama.
Practically speaking, the experience runs about 2.5 hours and offers two routes: a downtown walking map and a driving map for outskirts scenes. The app provides turn‑by‑turn GPS, a built‑in scoring system and two difficulty modes (Normal, Hard). Recommended for solo sleuths, pairs, or small groups; organizers advise earbuds for clear audio and one device per two players on walking routes.
Expect urban walking on uneven sidewalks, occasional stairs and weather that can flip fast. Start mid‑morning to avoid peak tourism, charge your phone fully, and give yourself time for coffee or a harbour view between stops. The result is less a race than a paced investigation — an outdoor audio drama that asks you to look closely at a compact, storied city.
easy.
2–3 hours.
Basic walking fitness; suitable for most people who can handle 2–3 hours of intermittent urban walking or short periods in a car.
Plan about 2.5 hours; you can pause the audio and take breaks between locations.
Yes — the experience is self‑guided and available any time after you receive confirmation and app access.
The content includes mature themes and profanity; it may not be appropriate for young children — review content warnings before playing.
You’ll need the mobile app or map provided after booking and a charged device; downloading any large assets beforehand helps if cellular service is spotty.
St. John’s grew as a seasonal fishing port in the 16th century and became a permanent settlement with deep ties to the North Atlantic fishery and transatlantic communications at Signal Hill.
Keep to sidewalks and staffed areas, avoid disturbing shoreline habitats, and carry out any trash — coastal urban areas are sensitive to litter and runoff.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The wind off the North Atlantic pulls at your collar as you press play and step onto Water Street — a compact city stage where alleys, row houses, and harbour views become clues. The audio drops you into a homicide investigation led by Commander Mahoney; voices narrate, witnesses speak, and the pavement underfoot keeps time as you move between ten mapped locations.
The wind off the North Atlantic pulls at your collar as you press play and step onto Water Street — a compact city stage where alleys, row houses, and harbour views become clues. The audio drops you into a homicide investigation led by Commander Mahoney; voices narrate, witnesses speak, and the pavement underfoot keeps time as you move between ten mapped locations.
St. John’s is one of North America’s oldest European settlements, a port shaped by cod fisheries, steamship routes and the rocky headlands of Newfoundland. The city’s geology — tilted Ordovician strata and steep harbour walls — forms short, abrupt vistas and narrow lanes that feed the game’s scene changes. Cultural touchstones appear in the dialogue: old storefronts on Water Street, the stubborn Gaelic and Irish echoes in local speech, and the storytelling tradition that fits an audio drama.
Practically speaking, the experience runs about 2.5 hours and offers two routes: a downtown walking map and a driving map for outskirts scenes. The app provides turn‑by‑turn GPS, a built‑in scoring system and two difficulty modes (Normal, Hard). Recommended for solo sleuths, pairs, or small groups; organizers advise earbuds for clear audio and one device per two players on walking routes.
Expect urban walking on uneven sidewalks, occasional stairs and weather that can flip fast. Start mid‑morning to avoid peak tourism, charge your phone fully, and give yourself time for coffee or a harbour view between stops. The result is less a race than a paced investigation — an outdoor audio drama that asks you to look closely at a compact, storied city.