Transform Gothenburg’s streets into a crime scene with a self-guided Sherlock Holmes murder-mystery game. Solve puzzles via the Loquiz app as you walk between iconic squares, harbor edges and hidden alleys—perfect for friends, families or solo sleuths.
Transform Gothenburg’s streets into a crime scene with a self-guided Sherlock Holmes murder-mystery game. Solve puzzles via the Loquiz app as you walk between iconic squares, harbor edges and hidden alleys—perfect for friends, families or solo sleuths.
The square smells of fresh bread and diesel; tram bells cut through conversation as teams crouch over phones, eyes flicking between cobbled stones and cryptic clues. Starting at Gothenburg Law Court on Gustaf Adolfs Torg, the city becomes a stage—lanes, façades and canals all suspects in a murder called Balthasar.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Gothenburg, Västra Götaland County
The square smells of fresh bread and diesel; tram bells cut through conversation as teams crouch over phones, eyes flicking between cobbled stones and cryptic clues. Starting at Gothenburg Law Court on Gustaf Adolfs Torg, the city becomes a stage—lanes, façades and canals all suspects in a murder called Balthasar.
Gothenburg was founded in 1621 as Sweden’s western gateway and still wears its mercantile past in brick quays and broad avenues. The city’s geology—glacially-scoured bedrock and sheltered harbor—shaped a grid of streets, docks and parks that make excellent lines of sight for a walking game. Cultural touchpoints appear between puzzles: courthouse steps that once decided trade disputes, cafés in Haga echoing 19th-century working life, and public art that punctuates the route.
This self-guided mystery uses the Loquiz app to deliver characters, codes and photo tasks. Expect 1–4 players per device, roughly two hours of light walking, and a route that threads civic squares, harbor edges and side streets rather than steep trails. It’s accessible to most fitness levels but rewards curiosity—teams who pause to read plaques uncover better context for clues.
Practical notes: download Loquiz and charge your phone before you start, pick a daytime slot for clearer signage and public-transport access, and allow a buffer for café breaks and photo tasks. Respect private property and traffic; the game crosses busy streets and popular promenades. Play at your own pace, enjoy the city’s architecture as you sleuth, and leave the square cleaner than you found it.
easy.
2 hours.
Suitable for light walking; participants should be comfortable with 1–3 miles of city walking over varied pavement.
After booking you’ll receive an email with instructions; download the Loquiz app, choose your date, and begin at Gustaf Adolfs Torg 1 whenever you’re ready.
Written guide languages include English, Spanish, German, French, Italian and Dutch; the app presents content in your chosen language.
One ticket covers a group of 1–4 people per device; larger groups can buy multiple tickets and split into teams.
Full refund available if you cancel at least 24 hours before the scheduled date; same-day cancellations are not refundable.
Gothenburg was founded in 1621 as a fortified trading port under King Gustav II Adolf; Dutch engineers influenced its canals and grid-like layout.
Keep interactions low-impact—stick to public paths, dispose of waste, and avoid disturbing historic façades and green spaces.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The square smells of fresh bread and diesel; tram bells cut through conversation as teams crouch over phones, eyes flicking between cobbled stones and cryptic clues. Starting at Gothenburg Law Court on Gustaf Adolfs Torg, the city becomes a stage—lanes, façades and canals all suspects in a murder called Balthasar.
The square smells of fresh bread and diesel; tram bells cut through conversation as teams crouch over phones, eyes flicking between cobbled stones and cryptic clues. Starting at Gothenburg Law Court on Gustaf Adolfs Torg, the city becomes a stage—lanes, façades and canals all suspects in a murder called Balthasar.
Gothenburg was founded in 1621 as Sweden’s western gateway and still wears its mercantile past in brick quays and broad avenues. The city’s geology—glacially-scoured bedrock and sheltered harbor—shaped a grid of streets, docks and parks that make excellent lines of sight for a walking game. Cultural touchpoints appear between puzzles: courthouse steps that once decided trade disputes, cafés in Haga echoing 19th-century working life, and public art that punctuates the route.
This self-guided mystery uses the Loquiz app to deliver characters, codes and photo tasks. Expect 1–4 players per device, roughly two hours of light walking, and a route that threads civic squares, harbor edges and side streets rather than steep trails. It’s accessible to most fitness levels but rewards curiosity—teams who pause to read plaques uncover better context for clues.
Practical notes: download Loquiz and charge your phone before you start, pick a daytime slot for clearer signage and public-transport access, and allow a buffer for café breaks and photo tasks. Respect private property and traffic; the game crosses busy streets and popular promenades. Play at your own pace, enjoy the city’s architecture as you sleuth, and leave the square cleaner than you found it.