Turn Edinburgh’s Old Town into a crime scene with a self-guided Sherlock Holmes game—solve puzzles, follow digital leads, and use the city’s alleys and viewpoints as your clues. Ideal for families, friends, or small teams wanting a flexible two-hour urban adventure.
Turn Edinburgh’s Old Town into a crime scene with a self-guided Sherlock Holmes game—solve puzzles, follow digital leads, and use the city’s alleys and viewpoints as your clues. Ideal for families, friends, or small teams wanting a flexible two-hour urban adventure.
A damp wind threads through the closes as you tap to begin: the cobbles claim your footsteps and the city becomes a crime scene. From the Royal Mile to narrow wynds, the self-guided Sherlock Holmes murder mystery game turns Edinburgh’s Old Town into a puzzle board—digital clues, written dossiers, and photo tasks guide teams through alleys and squares while characters on your phone deliver leads.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Edinburgh, City of Edinburgh
A damp wind threads through the closes as you tap to begin: the cobbles claim your footsteps and the city becomes a crime scene. From the Royal Mile to narrow wynds, the self-guided Sherlock Holmes murder mystery game turns Edinburgh’s Old Town into a puzzle board—digital clues, written dossiers, and photo tasks guide teams through alleys and squares while characters on your phone deliver leads.
Edinburgh’s streets wear layers of history: medieval burgage plots, Georgian vistas, and nineteenth-century medical schools where Arthur Conan Doyle trained and met the real-life inspiration for Holmes, Dr. Joseph Bell. The game uses that gritty, book-lined atmosphere—old law courts, hidden closes, and stone stairways—to stage the fictional murder of Balthasar and let players reconstruct motive and method.
Expect uneven paving, short uphill bursts, and vantage points at corners and viewpoints that reveal the castle and sea. Cultural touches—plaques, small museums, and café doorways—punctuate gameplay and invite detours.
Practically: download the Loquiz app, charge your device, and plan a two-hour window free from heavy traffic. Walk at a casual pace; clues favor observation over endurance. Families, friends, and corporate teams can work in small groups (1–4 people per device) and start any time on the booked date. Rain is frequent—carry a light layer and dry pockets for phones. Above all, respect private property and the fragile fabric of Old Town: stick to public ways and leave the closes as you found them. The city rewards attention; the truth hides in plain sight.
easy.
2 hours.
Suitable for most fitness levels; involves walking on variable surfaces for up to two hours.
One ticket covers a group of 1–4 people per device; larger parties should purchase additional tickets.
You choose any start time on your booked date—play at your own pace during the two-hour suggested window.
Written guides are available in English, Spanish, German, French, Italian, and Dutch; check your booking email for language selection.
Full refunds are available if you cancel at least 24 hours before the scheduled date; see the booking policy for details.
Arthur Conan Doyle studied medicine in Edinburgh; Dr. Joseph Bell’s methodical diagnostic style inspired Sherlock Holmes, and the city’s Old Town architecture provides an atmospheric backdrop for detective fiction.
Stick to public streets and respect historic doorways and closures; avoid littering and use local bins to protect fragile stonework and neighborhoods.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A damp wind threads through the closes as you tap to begin: the cobbles claim your footsteps and the city becomes a crime scene. From the Royal Mile to narrow wynds, the self-guided Sherlock Holmes murder mystery game turns Edinburgh’s Old Town into a puzzle board—digital clues, written dossiers, and photo tasks guide teams through alleys and squares while characters on your phone deliver leads.
A damp wind threads through the closes as you tap to begin: the cobbles claim your footsteps and the city becomes a crime scene. From the Royal Mile to narrow wynds, the self-guided Sherlock Holmes murder mystery game turns Edinburgh’s Old Town into a puzzle board—digital clues, written dossiers, and photo tasks guide teams through alleys and squares while characters on your phone deliver leads.
Edinburgh’s streets wear layers of history: medieval burgage plots, Georgian vistas, and nineteenth-century medical schools where Arthur Conan Doyle trained and met the real-life inspiration for Holmes, Dr. Joseph Bell. The game uses that gritty, book-lined atmosphere—old law courts, hidden closes, and stone stairways—to stage the fictional murder of Balthasar and let players reconstruct motive and method.
Expect uneven paving, short uphill bursts, and vantage points at corners and viewpoints that reveal the castle and sea. Cultural touches—plaques, small museums, and café doorways—punctuate gameplay and invite detours.
Practically: download the Loquiz app, charge your device, and plan a two-hour window free from heavy traffic. Walk at a casual pace; clues favor observation over endurance. Families, friends, and corporate teams can work in small groups (1–4 people per device) and start any time on the booked date. Rain is frequent—carry a light layer and dry pockets for phones. Above all, respect private property and the fragile fabric of Old Town: stick to public ways and leave the closes as you found them. The city rewards attention; the truth hides in plain sight.