Turn central London into a detective playground with a self-guided Sherlock Holmes murder-mystery game. Follow clues through Baker Street and decode a Victorian-era whodunit at your own pace.
Turn central London into a detective playground with a self-guided Sherlock Holmes murder-mystery game. Follow clues through Baker Street and decode a Victorian-era whodunit at your own pace.
The gaslight of central London feels alive as you tap the Loquiz app and step into a tale of murder and motive. Streets that commuters hurry down become clues: a discarded glove on a cobbled lane, a poster that nudges you toward the next cipher. The city plays both stage and suspect as you follow digital characters and piece together the death of Balthasar.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · London, England
The gaslight of central London feels alive as you tap the Loquiz app and step into a tale of murder and motive. Streets that commuters hurry down become clues: a discarded glove on a cobbled lane, a poster that nudges you toward the next cipher. The city plays both stage and suspect as you follow digital characters and piece together the death of Balthasar.
This game threads modern, story-driven gameplay through Victorian-era lore tied to Arthur Conan Doyle’s Baker Street detective. Expect literary nods, local place names, and streets that still carry the geometry of 19th-century London—short terraces, grander avenues, and the odd back alley that keeps secrets. The route moves through walkable central neighborhoods where history, architecture, and city planning all become puzzle fodder.
Practical side: the experience is self-guided and designed for 1–4 players on one device, lasting about two hours at a walking pace. You won’t need technical gear beyond a charged smartphone, but bring a portable battery and comfortable shoes—the clues can take you on unexpected detours and photo tasks.
Play at your own pace to savor moments: pop into a bookshop on Marylebone High Street, check a facade for a cipher, then pause for coffee. Use public transport to reach the start and leave plenty of time; London’s sidewalks and weather are variable, and a missed clue is no fun in a downpour. The game is family friendly and an engaging way to read the city as if it were a case file.
easy.
2 hours.
Light walking ability; suitable for most fitness levels
After booking you’ll receive an email with instructions; download the Loquiz app, follow the start-location directions near Baker Street, and begin whenever you choose.
One ticket covers a group of 1–4 people using the same device; larger groups should buy additional tickets or split into teams.
The game follows public sidewalks and urban routes; while generally accessible, you may encounter cobbles and curbs—check local accessibility needs before booking.
Full refund available if you cancel at least 24 hours before your booked date; check the booking confirmation for specific terms.
Sherlock Holmes is rooted in Arthur Conan Doyle’s late-19th-century London; Baker Street and surrounding neighborhoods retain architecture and place names that inspired many stories.
This is a low-impact walking experience—use public transit to reach the start, stick to sidewalks, and avoid leaving any trash at clue sites.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The gaslight of central London feels alive as you tap the Loquiz app and step into a tale of murder and motive. Streets that commuters hurry down become clues: a discarded glove on a cobbled lane, a poster that nudges you toward the next cipher. The city plays both stage and suspect as you follow digital characters and piece together the death of Balthasar.
The gaslight of central London feels alive as you tap the Loquiz app and step into a tale of murder and motive. Streets that commuters hurry down become clues: a discarded glove on a cobbled lane, a poster that nudges you toward the next cipher. The city plays both stage and suspect as you follow digital characters and piece together the death of Balthasar.
This game threads modern, story-driven gameplay through Victorian-era lore tied to Arthur Conan Doyle’s Baker Street detective. Expect literary nods, local place names, and streets that still carry the geometry of 19th-century London—short terraces, grander avenues, and the odd back alley that keeps secrets. The route moves through walkable central neighborhoods where history, architecture, and city planning all become puzzle fodder.
Practical side: the experience is self-guided and designed for 1–4 players on one device, lasting about two hours at a walking pace. You won’t need technical gear beyond a charged smartphone, but bring a portable battery and comfortable shoes—the clues can take you on unexpected detours and photo tasks.
Play at your own pace to savor moments: pop into a bookshop on Marylebone High Street, check a facade for a cipher, then pause for coffee. Use public transport to reach the start and leave plenty of time; London’s sidewalks and weather are variable, and a missed clue is no fun in a downpour. The game is family friendly and an engaging way to read the city as if it were a case file.