Play detective across Orillia in a 2.5-hour location-based audio game that sends you to 10 mapped stops. Choose a walking route through downtown or a driving map for the outskirts, listen to professional voice actors, gather clues and issue an arrest warrant.
Play detective across Orillia in a 2.5-hour location-based audio game that sends you to 10 mapped stops. Choose a walking route through downtown or a driving map for the outskirts, listen to professional voice actors, gather clues and issue an arrest warrant.
You start on a crisp street where lake air threads through lamp posts and the pavement seems to promise a clue at every corner. The audio assigns you a rank and a purpose; Commander Mahoney’s voice steers you toward locations that sit within Orillia’s downtown grid or along quieter outskirts roads. As you move between stops, streets and shoreline take on character — the wind off Lake Couchiching dares you to keep pace, and narrow alleys seem to whisper back.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · Orillia, Ontario
You start on a crisp street where lake air threads through lamp posts and the pavement seems to promise a clue at every corner. The audio assigns you a rank and a purpose; Commander Mahoney’s voice steers you toward locations that sit within Orillia’s downtown grid or along quieter outskirts roads. As you move between stops, streets and shoreline take on character — the wind off Lake Couchiching dares you to keep pace, and narrow alleys seem to whisper back.
Orillia’s downtown grew as a timber and transportation hub in the 19th century; Victorian storefronts and the presence of Stephen Leacock’s legacy give the town a literate, slightly theatrical air that suits an audio whodunit. The geology is modest — low, glacially scoured terrain and shallow lake edges — but the cultural layers are deep: Indigenous Anishinaabe territory, later lumber and steamboat traffic, now a compact town with walkable points of interest.
Practically, the experience is a flexible, location-based audio game that runs about 2.5 hours and works on foot or by car. Expect 10 mapped stops, character-driven voice work, and a scoring system that ranks your deductions. Use earbuds for clarity while walking; pause any time to examine a clue or rest on a bench. For driving, keep one listener focused on navigation and obey local traffic rules. Bring a charged phone, plan parking or a walking route, and choose Normal or Hard mode depending on how deep you want to probe the mystery. The game blends storytelling with exploration — it’s as much a short urban hike as it is a puzzle, and it rewards curiosity, good listening, and attention to detail.
easy.
2–3 hours.
Suitable for most fitness levels; walking option involves several short segments across town, while driving has minimal physical demand.
You’ll receive email/SMS instructions with the exact start point and a link to the mobile map; launch the app when you’re at the revealed start location.
Yes—one ticket equals one device; for walking maps it’s recommended no more than two people per device for clear listening and gameplay.
The experience contains mature language and themes and may not be appropriate for all ages—check content advisories before playing with children.
Cancel at least 24 hours before your start time for a full refund; cancellations within 24 hours are not refundable.
Orillia grew as a 19th-century timber and steamboat hub and later became linked to author Stephen Leacock, whose presence shaped local cultural tourism.
Stay on public streets and marked paths, avoid disrupting residential areas, and carry out all waste to protect shoreline habitats.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You start on a crisp street where lake air threads through lamp posts and the pavement seems to promise a clue at every corner. The audio assigns you a rank and a purpose; Commander Mahoney’s voice steers you toward locations that sit within Orillia’s downtown grid or along quieter outskirts roads. As you move between stops, streets and shoreline take on character — the wind off Lake Couchiching dares you to keep pace, and narrow alleys seem to whisper back.
You start on a crisp street where lake air threads through lamp posts and the pavement seems to promise a clue at every corner. The audio assigns you a rank and a purpose; Commander Mahoney’s voice steers you toward locations that sit within Orillia’s downtown grid or along quieter outskirts roads. As you move between stops, streets and shoreline take on character — the wind off Lake Couchiching dares you to keep pace, and narrow alleys seem to whisper back.
Orillia’s downtown grew as a timber and transportation hub in the 19th century; Victorian storefronts and the presence of Stephen Leacock’s legacy give the town a literate, slightly theatrical air that suits an audio whodunit. The geology is modest — low, glacially scoured terrain and shallow lake edges — but the cultural layers are deep: Indigenous Anishinaabe territory, later lumber and steamboat traffic, now a compact town with walkable points of interest.
Practically, the experience is a flexible, location-based audio game that runs about 2.5 hours and works on foot or by car. Expect 10 mapped stops, character-driven voice work, and a scoring system that ranks your deductions. Use earbuds for clarity while walking; pause any time to examine a clue or rest on a bench. For driving, keep one listener focused on navigation and obey local traffic rules. Bring a charged phone, plan parking or a walking route, and choose Normal or Hard mode depending on how deep you want to probe the mystery. The game blends storytelling with exploration — it’s as much a short urban hike as it is a puzzle, and it rewards curiosity, good listening, and attention to detail.