Walk the French Quarter like a detective: an audio-driven game sends you to ten mapped scenes across New Orleans to gather clues, interrogate characters and issue an arrest warrant. Choose a downtown walking map or a driving route for the outskirts—either way the city becomes the set.
Walk the French Quarter like a detective: an audio-driven game sends you to ten mapped scenes across New Orleans to gather clues, interrogate characters and issue an arrest warrant. Choose a downtown walking map or a driving route for the outskirts—either way the city becomes the set.
The streetlight above Royal Street flickers as the narrator’s voice drops low and the crowd noise of Bourbon Street recedes. You tap your phone, follow the onscreen GPS and step toward the first clue: an alleyway that smells faintly of fried sugar and river mud. This is not a museum audio guide; it’s a city-wide whodunit that turns New Orleans’ downtown into a playable crime scene.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · New Orleans, Louisiana
The streetlight above Royal Street flickers as the narrator’s voice drops low and the crowd noise of Bourbon Street recedes. You tap your phone, follow the onscreen GPS and step toward the first clue: an alleyway that smells faintly of fried sugar and river mud. This is not a museum audio guide; it’s a city-wide whodunit that turns New Orleans’ downtown into a playable crime scene.
Run by an audio-platform and designed for small teams or solo sleuths, the experience maps ten locations across the heart of the city with a walking route option and a driving map for the farther-flung neighborhoods. Expect about 2½ hours of story time—pauseable and flexible—guided by 16 professional voice actors who bring witnesses, suspects and Commander Mahoney to life. The game grades your deductions with a Case Performance Score, so it’s part scavenger hunt, part improv exercise and part escape-room brainteaser.
New Orleans itself supplies the setting: French Quarter architecture, Creole townhouses with ironwork balconies, and streets that carry echoes of the 19th-century port economy and a complicated social history. The script leans on local color—jazz records and Creole slang pepper the clues—while the public squares and riverfront become evidence boards. For context, the city’s grid and canal-built neighborhoods were shaped by centuries of trade and flood control, which makes the city a layered backdrop for a game about secrets and past crimes.
Practicalities are part of the fun. After booking you’ll receive a link to download the Hearo app; the walking map is optimized for earbuds and small teams (one device per two players suggested), while the driving course works for an entire car. The downtown start point is near the central French Quarter; driving starts at 3700 Destrehan Ave in Harvey for southern routes. The app includes live GPS routing and a built-in scoring system and allows Normal or Hard difficulty.
Play anytime after confirmation, but plan around New Orleans’ climate and crowds: summer humidity and sudden thunderstorms can slow you down; festival seasons like Mardi Gras alter foot traffic and parking. Bring a charged phone, earbuds, comfortable street shoes and a reusable water bottle. Keep your voice low in residential stretches and respect private property while you investigate.
This is an urban game that rewards curiosity—look at doorways, listen to ambient sounds, and read plaques. It’s as much about the city’s textures as it is about solving the case. Whether you drive the outskirts or follow the walking map under live oaks and gas lamps, the experience turns ordinary streets into scenes and leaves you with a sharper sense of place—and maybe an arrest warrant to print at the end.
easy.
2–3 hours.
Light urban walking ability; able to stand and walk on paved streets for several stretches
Plan for roughly 2–3 hours; you can pause anytime and resume the audio where you left off.
Walking maps start in the downtown/French Quarter area (exact starting point revealed after booking); the driving map starts at 3700 Destrehan Ave, Harvey, LA for southern routes.
Each ticket corresponds to one device—multiple players can share a device but for best audio clarity the provider recommends a maximum of two people per device for walking maps.
The story contains adult themes and profanity; it may not be suitable for younger children—check content guidance before booking.
Support is available via the Hearo help line at 1-866-874-7842 or [email protected]; the confirmation email includes troubleshooting steps.
Yes—the experience is available any time after you receive confirmation and download the app.
The French Quarter and surrounding streets reflect New Orleans’ colonial, Creole and port-era past—its narrow lanes and gas-lit facades were built around commerce and multicultural exchange in the 18th and 19th centuries.
Respect historic neighborhoods by staying on public streets, minimizing noise, and disposing of trash properly; support local preservation by avoiding private property and following posted rules.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The streetlight above Royal Street flickers as the narrator’s voice drops low and the crowd noise of Bourbon Street recedes. You tap your phone, follow the onscreen GPS and step toward the first clue: an alleyway that smells faintly of fried sugar and river mud. This is not a museum audio guide; it’s a city-wide whodunit that turns New Orleans’ downtown into a playable crime scene.
The streetlight above Royal Street flickers as the narrator’s voice drops low and the crowd noise of Bourbon Street recedes. You tap your phone, follow the onscreen GPS and step toward the first clue: an alleyway that smells faintly of fried sugar and river mud. This is not a museum audio guide; it’s a city-wide whodunit that turns New Orleans’ downtown into a playable crime scene.
Run by an audio-platform and designed for small teams or solo sleuths, the experience maps ten locations across the heart of the city with a walking route option and a driving map for the farther-flung neighborhoods. Expect about 2½ hours of story time—pauseable and flexible—guided by 16 professional voice actors who bring witnesses, suspects and Commander Mahoney to life. The game grades your deductions with a Case Performance Score, so it’s part scavenger hunt, part improv exercise and part escape-room brainteaser.
New Orleans itself supplies the setting: French Quarter architecture, Creole townhouses with ironwork balconies, and streets that carry echoes of the 19th-century port economy and a complicated social history. The script leans on local color—jazz records and Creole slang pepper the clues—while the public squares and riverfront become evidence boards. For context, the city’s grid and canal-built neighborhoods were shaped by centuries of trade and flood control, which makes the city a layered backdrop for a game about secrets and past crimes.
Practicalities are part of the fun. After booking you’ll receive a link to download the Hearo app; the walking map is optimized for earbuds and small teams (one device per two players suggested), while the driving course works for an entire car. The downtown start point is near the central French Quarter; driving starts at 3700 Destrehan Ave in Harvey for southern routes. The app includes live GPS routing and a built-in scoring system and allows Normal or Hard difficulty.
Play anytime after confirmation, but plan around New Orleans’ climate and crowds: summer humidity and sudden thunderstorms can slow you down; festival seasons like Mardi Gras alter foot traffic and parking. Bring a charged phone, earbuds, comfortable street shoes and a reusable water bottle. Keep your voice low in residential stretches and respect private property while you investigate.
This is an urban game that rewards curiosity—look at doorways, listen to ambient sounds, and read plaques. It’s as much about the city’s textures as it is about solving the case. Whether you drive the outskirts or follow the walking map under live oaks and gas lamps, the experience turns ordinary streets into scenes and leaves you with a sharper sense of place—and maybe an arrest warrant to print at the end.