Turn Victoria’s streets into a crime scene with an audio-driven detective game. Explore ten mapped locations on foot or by car, listen to 16 voiced characters, gather clues, and issue your arrest warrant in about 2–3 hours.
Turn Victoria’s streets into a crime scene with an audio-driven detective game. Explore ten mapped locations on foot or by car, listen to 16 voiced characters, gather clues, and issue your arrest warrant in about 2–3 hours.
A damp wind from the Inner Harbour nudges you toward the first clue—voices spill from your phone as the city rearranges itself into a crime scene. The experience drops you into Victoria’s downtown grid and quieter outskirts, alternating between narrow alleys, Beacon Hill’s green edges, and the harbourfront where gulls seem to eavesdrop.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · Victoria, British Columbia
A damp wind from the Inner Harbour nudges you toward the first clue—voices spill from your phone as the city rearranges itself into a crime scene. The experience drops you into Victoria’s downtown grid and quieter outskirts, alternating between narrow alleys, Beacon Hill’s green edges, and the harbourfront where gulls seem to eavesdrop.
Victoria’s streets carry layers of history: Lekwungen (Songhees) territory, colonial-era sandstone buildings, and the rail-and-seafaring infrastructure that shaped the port. Geology here is gentle—coastal bedrock and glacially scoured coves—so the walking route stays mostly flat while offering sudden outlooks over saltwater and piers. Downtown culture is compact and walkable: Chinatown, market stalls, and waterfront cafes provide atmospheric pit stops between audio chapters.
The game routes hit ten mapped locations over roughly 2–3 hours and 3–6 km on foot (driving maps shorten transit time). The app presents 16 voiced characters, a built-in scoring system, and both Normal and Hard modes for competitive groups. You’ll pause at markers, listen for prompts, collect evidence, and submit a final deduction to receive a Case Performance Score.
Practical guidance: bring a fully charged smartphone, earbuds, and comfortable shoes; expect urban foot traffic and occasional road crossings. Plan for 2–3 hours with breaks, check weather for a light rain layer, and limit two people per device for best audio clarity. The game contains adult content and is best for teens and adults. Whether solo or in teams, this is a low-impact, high-engagement way to see Victoria while testing your sleuthing skills.
easy.
2–3 hours.
Suitable for most fitness levels—short urban walking segments with frequent stops; minimal elevation change.
Plan for about 2–3 hours on the walking map (roughly 3–6 km) or less time if you use the driving map; you can pause and resume at any point.
One ticket equals one device; organizers recommend a maximum of two players per device for clear audio and optimal scoring.
The narrative contains adult themes and profanity, so it’s best suited to older teens and adults—review content warnings before booking.
After booking you’ll receive start instructions and a meeting point; the app includes a live GPS map and turn-by-turn directions to the first location.
Victoria is on Lekwungen (Songhees) territory and grew into a colonial port and provincial capital; downtown architecture reflects 19th-century mercantile history.
Respect urban wildlife and shoreline habitats by staying on public paths, disposing of waste properly, and supporting local vendors rather than feeding animals.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A damp wind from the Inner Harbour nudges you toward the first clue—voices spill from your phone as the city rearranges itself into a crime scene. The experience drops you into Victoria’s downtown grid and quieter outskirts, alternating between narrow alleys, Beacon Hill’s green edges, and the harbourfront where gulls seem to eavesdrop.
A damp wind from the Inner Harbour nudges you toward the first clue—voices spill from your phone as the city rearranges itself into a crime scene. The experience drops you into Victoria’s downtown grid and quieter outskirts, alternating between narrow alleys, Beacon Hill’s green edges, and the harbourfront where gulls seem to eavesdrop.
Victoria’s streets carry layers of history: Lekwungen (Songhees) territory, colonial-era sandstone buildings, and the rail-and-seafaring infrastructure that shaped the port. Geology here is gentle—coastal bedrock and glacially scoured coves—so the walking route stays mostly flat while offering sudden outlooks over saltwater and piers. Downtown culture is compact and walkable: Chinatown, market stalls, and waterfront cafes provide atmospheric pit stops between audio chapters.
The game routes hit ten mapped locations over roughly 2–3 hours and 3–6 km on foot (driving maps shorten transit time). The app presents 16 voiced characters, a built-in scoring system, and both Normal and Hard modes for competitive groups. You’ll pause at markers, listen for prompts, collect evidence, and submit a final deduction to receive a Case Performance Score.
Practical guidance: bring a fully charged smartphone, earbuds, and comfortable shoes; expect urban foot traffic and occasional road crossings. Plan for 2–3 hours with breaks, check weather for a light rain layer, and limit two people per device for best audio clarity. The game contains adult content and is best for teens and adults. Whether solo or in teams, this is a low-impact, high-engagement way to see Victoria while testing your sleuthing skills.