Turn Dubrovnik’s Old Town into a crime scene: this self-guided Sherlock Holmes game uses real plazas, alleys, and sea-facing walls as puzzle locations. Play at your own pace via the Loquiz app—perfect for families or small teams who enjoy mystery and city exploration.
Turn Dubrovnik’s Old Town into a crime scene: this self-guided Sherlock Holmes game uses real plazas, alleys, and sea-facing walls as puzzle locations. Play at your own pace via the Loquiz app—perfect for families or small teams who enjoy mystery and city exploration.
Cobblestones click underfoot as the Adriatic wind slips between red-tiled roofs and the city walls seem to lean in to listen. You start at a mapped point in Dubrovnik’s Old Town, phone in hand, and the streets immediately take on an edge—alleyways become clues, fountains offer quiet testimony, and the sea's foam dares you to hurry.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Dubrovnik, Dubrovnik-Neretva County
Cobblestones click underfoot as the Adriatic wind slips between red-tiled roofs and the city walls seem to lean in to listen. You start at a mapped point in Dubrovnik’s Old Town, phone in hand, and the streets immediately take on an edge—alleyways become clues, fountains offer quiet testimony, and the sea's foam dares you to hurry.
Dubrovnik grew wealthy as the Republic of Ragusa; its marble steps and limestone facades show centuries of trade and conflict. The game threads through that history, using real plazas, bastions, and back lanes as a stage. Geology here is simple but telling: soft limestones and dolomites smoothed by coastal weather, carved into steps and wells that make for atmospheric puzzle locations. Local culture—cafes spilling onto squares, market vendors in Gundulić—colors the story and offers chances to pause and attune to the city’s rhythms.
Practically, this is a two-hour, self-guided Loquiz app experience for 1–4 players per device. Expect walking on uneven paving, short stair sections, and frequent stops to read clues and photograph answers. Play at your pace: mornings and late afternoons avoid cruise-ship crowds and midday heat in summer. Bring a charged phone and a small power bank, wear supportive shoes for stone steps, and download the instructions email after booking. Accessibility is generally good in major plazas, but some narrow alleys and stairs are unavoidable; check specifics if mobility is limited. Cancellation is allowed up to 24 hours prior for a full refund. The city becomes a gameboard—methodical, mysterious, and eminently playable for families, friends, and curious solo sleuths.
easy.
2 hours.
Light walking fitness; able to stand, climb short stair runs, and walk on uneven stone for up to two hours.
One ticket covers a group of 1–4 players using a single device; larger groups can purchase multiple tickets and split into teams.
It’s fully self-guided—once you receive the instructions email, you launch the game in the Loquiz app and proceed at your own pace.
Major squares and many routes are wheelchair accessible, but expect narrow alleys and steps in parts of the Old Town; contact the operator for route specifics.
Full refund if cancelled at least 24 hours before your scheduled start time; no refund within 24 hours of the booking.
Dubrovnik was the maritime Republic of Ragusa from the 14th to 19th centuries; its walls and forts reflect centuries of trade and defense.
Heavy tourism stresses Old Town infrastructure; respect protected sites, avoid climbing on historic walls, and follow local guidance to limit impact.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




Cobblestones click underfoot as the Adriatic wind slips between red-tiled roofs and the city walls seem to lean in to listen. You start at a mapped point in Dubrovnik’s Old Town, phone in hand, and the streets immediately take on an edge—alleyways become clues, fountains offer quiet testimony, and the sea's foam dares you to hurry.
Cobblestones click underfoot as the Adriatic wind slips between red-tiled roofs and the city walls seem to lean in to listen. You start at a mapped point in Dubrovnik’s Old Town, phone in hand, and the streets immediately take on an edge—alleyways become clues, fountains offer quiet testimony, and the sea's foam dares you to hurry.
Dubrovnik grew wealthy as the Republic of Ragusa; its marble steps and limestone facades show centuries of trade and conflict. The game threads through that history, using real plazas, bastions, and back lanes as a stage. Geology here is simple but telling: soft limestones and dolomites smoothed by coastal weather, carved into steps and wells that make for atmospheric puzzle locations. Local culture—cafes spilling onto squares, market vendors in Gundulić—colors the story and offers chances to pause and attune to the city’s rhythms.
Practically, this is a two-hour, self-guided Loquiz app experience for 1–4 players per device. Expect walking on uneven paving, short stair sections, and frequent stops to read clues and photograph answers. Play at your pace: mornings and late afternoons avoid cruise-ship crowds and midday heat in summer. Bring a charged phone and a small power bank, wear supportive shoes for stone steps, and download the instructions email after booking. Accessibility is generally good in major plazas, but some narrow alleys and stairs are unavoidable; check specifics if mobility is limited. Cancellation is allowed up to 24 hours prior for a full refund. The city becomes a gameboard—methodical, mysterious, and eminently playable for families, friends, and curious solo sleuths.