Turn Arnhem into a crime scene: this 2-hour self-guided Sherlock Holmes city game uses the urban landscape as your puzzle board. Follow clues, complete photo tasks, and unravel a murder mystery at your own pace.
Turn Arnhem into a crime scene: this 2-hour self-guided Sherlock Holmes city game uses the urban landscape as your puzzle board. Follow clues, complete photo tasks, and unravel a murder mystery at your own pace.
You step off the tram into Arnhem’s old streets with a phone in hand and a case to crack—the city’s stone façades and park alleys quickly become stage props as you chase clues. The game sends you from narrow lanes to open squares, turning familiar city corners into puzzle scenes and digital characters into witnesses.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Arnhem, Gelderland
You step off the tram into Arnhem’s old streets with a phone in hand and a case to crack—the city’s stone façades and park alleys quickly become stage props as you chase clues. The game sends you from narrow lanes to open squares, turning familiar city corners into puzzle scenes and digital characters into witnesses.
Arnhem’s streets carry layers of history: medieval markets, wartime scars from the 1944 Battle of Arnhem, and postwar reconstruction that shaped the current urban fabric. The route threads past civic landmarks and green pockets where the Rhine’s tributaries once shaped trade and settlement. Local color—cafés, markets, and the watchful Eusebius Church tower—adds texture to the fiction without obscuring the facts.
This self-guided Loquiz experience runs about two hours, suitable for families, friends, or solo players. Expect photo tasks, code puzzles, and narrative beats that reward observation as much as speed. Practicalities matter: the game requires a charged smartphone, basic walking ability, and daylight for best navigation. Public transport puts you close to the start; play when the center is calm for clearer clues and better photos.
Play strategy: pace with your team, use local signs as anchors, and treat wrong turns as part of the story. The operator notes health advisories for people with spinal, heart, or pregnancy concerns. When finished, reward the detective work with a coffee near the John Frost Bridge—a fitting end in a city that remembers its past while inviting playful exploration.
easy.
2 hours.
Minimal fitness required—able to walk and stand for up to two hours with short bursts of walking between clues
No—the game is self-guided; you can start anytime on your booked date and progress at your own pace.
One ticket covers a group of 1–4 players per device; larger parties should book additional tickets.
No—this is low-impact walking suitable for most fitness levels, but it involves standing and walking on city streets for up to two hours.
Puzzles are designed for groups and families; try re-reading prompts, scanning nearby signs, or using team discussion—there’s no timed penalty for exploring.
Arnhem was a strategic hub in the Netherlands and was heavily affected during WWII—battle sites and memorials punctuate the city’s modern layout.
Stick to marked paths, respect private property and historic façades, and avoid littering; low-impact play helps preserve Arnhem’s streets and parks.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step off the tram into Arnhem’s old streets with a phone in hand and a case to crack—the city’s stone façades and park alleys quickly become stage props as you chase clues. The game sends you from narrow lanes to open squares, turning familiar city corners into puzzle scenes and digital characters into witnesses.
You step off the tram into Arnhem’s old streets with a phone in hand and a case to crack—the city’s stone façades and park alleys quickly become stage props as you chase clues. The game sends you from narrow lanes to open squares, turning familiar city corners into puzzle scenes and digital characters into witnesses.
Arnhem’s streets carry layers of history: medieval markets, wartime scars from the 1944 Battle of Arnhem, and postwar reconstruction that shaped the current urban fabric. The route threads past civic landmarks and green pockets where the Rhine’s tributaries once shaped trade and settlement. Local color—cafés, markets, and the watchful Eusebius Church tower—adds texture to the fiction without obscuring the facts.
This self-guided Loquiz experience runs about two hours, suitable for families, friends, or solo players. Expect photo tasks, code puzzles, and narrative beats that reward observation as much as speed. Practicalities matter: the game requires a charged smartphone, basic walking ability, and daylight for best navigation. Public transport puts you close to the start; play when the center is calm for clearer clues and better photos.
Play strategy: pace with your team, use local signs as anchors, and treat wrong turns as part of the story. The operator notes health advisories for people with spinal, heart, or pregnancy concerns. When finished, reward the detective work with a coffee near the John Frost Bridge—a fitting end in a city that remembers its past while inviting playful exploration.