Turn central Dublin into a playground of puzzles and hidden stories. This self-guided GPS game starts at College Park and sends players past Trinity College, Christ Church, and the River Liffey on a flexible two-hour exploration.
Turn central Dublin into a playground of puzzles and hidden stories. This self-guided GPS game starts at College Park and sends players past Trinity College, Christ Church, and the River Liffey on a flexible two-hour exploration.
Players begin at College Park near Trinity College, phone in hand and a city of stories waiting to be stirred. The River Liffey dares teams to cross its bridges; cobbled laneways and Georgian squares push participants toward clues tucked behind fountains, monuments, and cathedral steps.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Dublin, County Dublin
Players begin at College Park near Trinity College, phone in hand and a city of stories waiting to be stirred. The River Liffey dares teams to cross its bridges; cobbled laneways and Georgian squares push participants toward clues tucked behind fountains, monuments, and cathedral steps.
The route threads past Christ Church Cathedral and St. Stephen’s Green, skimming sites that trace Dublin’s evolution from medieval port to Georgian city and literary capital. Trinity College’s long history (founded 1592) sits opposite bold 19th-century civic monuments on O’Connell Street; beneath the pavement, glacial deposits and limestone bedrock shaped the city’s flat, walkable grid.
Culture here is tactile: pub doors that creak with stories, statues that wink at the well-read. The game leans into that heritage — puzzles evoke Oscar Wilde’s wit and tug at local lore while photo challenges send players into alleys and arcades less visited by guidebooks.
Practically, expect about two hours of walking (roughly 2–3 km) over paved streets and occasional cobbles. One ticket covers up to four players; start anytime after booking. The experience is low-impact and self-paced, but requires a smartphone with an internet connection and a charged battery. Wear supportive shoes, plan for rain, and leave time to pause at a café or a quiet green for answers.
This is an urban sprint of curiosity: part scavenger hunt, part history lesson, and part social puzzle — ideal for solo explorers, groups, and teams who want a flexible, playful way to see central Dublin.
moderate.
About 2 hours.
Light urban walking fitness; able to stand and walk for a couple of hours with short bursts of searching and running between clues
After booking you’ll receive an email with a personal game link; head to College Park, open the link on your phone, and begin — no guide or app download needed.
One ticket covers a group of up to four players; larger groups should purchase additional tickets.
Yes — the experience is self‑guided and can be paused; your progress is saved so you can continue later.
Yes — College Park is within walking distance of several bus routes and the Luas Green Line at Trinity/College area, making it easy to reach.
The game threads through Dublin’s layered past — from a medieval cathedral precinct to grand Georgian streets and the literary landmarks tied to figures like Oscar Wilde.
The activity has a low environmental impact but players are encouraged to respect protected heritage sites, avoid littering, and support local businesses they pass during play.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




Players begin at College Park near Trinity College, phone in hand and a city of stories waiting to be stirred. The River Liffey dares teams to cross its bridges; cobbled laneways and Georgian squares push participants toward clues tucked behind fountains, monuments, and cathedral steps.
Players begin at College Park near Trinity College, phone in hand and a city of stories waiting to be stirred. The River Liffey dares teams to cross its bridges; cobbled laneways and Georgian squares push participants toward clues tucked behind fountains, monuments, and cathedral steps.
The route threads past Christ Church Cathedral and St. Stephen’s Green, skimming sites that trace Dublin’s evolution from medieval port to Georgian city and literary capital. Trinity College’s long history (founded 1592) sits opposite bold 19th-century civic monuments on O’Connell Street; beneath the pavement, glacial deposits and limestone bedrock shaped the city’s flat, walkable grid.
Culture here is tactile: pub doors that creak with stories, statues that wink at the well-read. The game leans into that heritage — puzzles evoke Oscar Wilde’s wit and tug at local lore while photo challenges send players into alleys and arcades less visited by guidebooks.
Practically, expect about two hours of walking (roughly 2–3 km) over paved streets and occasional cobbles. One ticket covers up to four players; start anytime after booking. The experience is low-impact and self-paced, but requires a smartphone with an internet connection and a charged battery. Wear supportive shoes, plan for rain, and leave time to pause at a café or a quiet green for answers.
This is an urban sprint of curiosity: part scavenger hunt, part history lesson, and part social puzzle — ideal for solo explorers, groups, and teams who want a flexible, playful way to see central Dublin.