Glide through Savannah’s film locations on a 90-minute Segway tour that pairs cinematic stories with city history. Learn where famous scenes were shot while a guide handles navigation and context.
Glide through Savannah’s film locations on a 90-minute Segway tour that pairs cinematic stories with city history. Learn where famous scenes were shot while a guide handles navigation and context.
The low hum of a Segway and the click of camera shutters set the pace as the tour pulls away from Broughton and Price.
Riders glide past oak-canopied squares where film crews once framed long shots, the river breeze nudging Spanish moss that leans over cobblestones as if pointing toward the next scene.
Verified experiences and guided adventures in the surrounding area.
Operated by Adventure Tours in Motion · Savannah, Georgia
The low hum of a Segway and the click of camera shutters set the pace as the tour pulls away from Broughton and Price.
Riders glide past oak-canopied squares where film crews once framed long shots, the river breeze nudging Spanish moss that leans over cobblestones as if pointing toward the next scene.
Savannah’s grid of public squares dates to James Oglethorpe’s 1733 plan and provides a cinematic backdrop: Chippewa and Lafayette squares have doubled for landmark scenes in Forrest Gump and Midnight in the Garden of Good and Evil. The city's place on the Atlantic Coastal Plain—flat, marsh-edged terrain carved by the Savannah River—made it a natural film set: broad sightlines, historic facades, and a palette of brick, stucco, and ironwork.
Cultural layers are visible everywhere: Anglican churches and Victorian homes, free markets and contemporary galleries from the historic district to Factor’s Walk. Guides mix on-set anecdotes with urban history, explaining how production crews adapt narrow streets and public squares without erasing daily life.
Practical details matter: the tour is 90 minutes, includes a short safety video and hands-on Segway orientation, and runs from a downtown meeting point at Price & Broughton. Helmets and bottled water are provided; closed-heel shoes and a minimum age of 16 are required. Expect 10–15 stops for photo ops and narration; guests should be steady on their feet, watch for pedestrian traffic, and plan morning or late-afternoon slots to avoid peak sun and film shoots. This is a low-impact, high-visual way to see Savannah—fast enough to cover ground, slow enough to notice details.
easy.
1.5 hours (90 minutes).
Suitable for most people who can stand and balance for short periods; light mobility required for mounting and dismounting the Segway.
Participants must be at least 16 years old to ride a Segway on this tour.
No—guides provide a safety video and hands-on training before departure so beginners can gain confidence.
The tour operator lists wheelchair accessibility, but specifics depend on vehicle access—contact the provider ahead to confirm needs.
Tours may be canceled due to bad weather; check the operator’s cancellation policy and rescheduling options when booking.
Savannah’s 24 original public squares reflect an 18th‑century urban plan by James Oglethorpe; many buildings survived because the city grew slowly, preserving period architecture used in films.
Operators minimize impact by routing along paved streets and educating guests on staying off sensitive marsh edges; avoid littering and stick to public paths.
Adventure Tours in Motion operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The low hum of a Segway and the click of camera shutters set the pace as the tour pulls away from Broughton and Price.
Riders glide past oak-canopied squares where film crews once framed long shots, the river breeze nudging Spanish moss that leans over cobblestones as if pointing toward the next scene.
The low hum of a Segway and the click of camera shutters set the pace as the tour pulls away from Broughton and Price.
Riders glide past oak-canopied squares where film crews once framed long shots, the river breeze nudging Spanish moss that leans over cobblestones as if pointing toward the next scene.
Savannah’s grid of public squares dates to James Oglethorpe’s 1733 plan and provides a cinematic backdrop: Chippewa and Lafayette squares have doubled for landmark scenes in Forrest Gump and Midnight in the Garden of Good and Evil. The city's place on the Atlantic Coastal Plain—flat, marsh-edged terrain carved by the Savannah River—made it a natural film set: broad sightlines, historic facades, and a palette of brick, stucco, and ironwork.
Cultural layers are visible everywhere: Anglican churches and Victorian homes, free markets and contemporary galleries from the historic district to Factor’s Walk. Guides mix on-set anecdotes with urban history, explaining how production crews adapt narrow streets and public squares without erasing daily life.
Practical details matter: the tour is 90 minutes, includes a short safety video and hands-on Segway orientation, and runs from a downtown meeting point at Price & Broughton. Helmets and bottled water are provided; closed-heel shoes and a minimum age of 16 are required. Expect 10–15 stops for photo ops and narration; guests should be steady on their feet, watch for pedestrian traffic, and plan morning or late-afternoon slots to avoid peak sun and film shoots. This is a low-impact, high-visual way to see Savannah—fast enough to cover ground, slow enough to notice details.