Turn Liverpool’s streets into a puzzle: a phone-guided exploration game that leads you from the Central Library to the Town Hall, Chinatown Gate, and Oriel Chambers. It’s part walking tour, part treasure hunt — ideal for solo explorers and curious groups.
Turn Liverpool’s streets into a puzzle: a phone-guided exploration game that leads you from the Central Library to the Town Hall, Chinatown Gate, and Oriel Chambers. It’s part walking tour, part treasure hunt — ideal for solo explorers and curious groups.
A grey morning lifts off the Mersey as you tap open the game on your phone and step out of Liverpool Central Library. The city moves around you — carved stone facades, the cathedral's fluted silhouette, and the occasional gull that treats the river like a dare — while a playful mystery nudges you toward the next clue.
Verified experiences and guided adventures in the surrounding area.
Operated by Questo · Liverpool, Merseyside
A grey morning lifts off the Mersey as you tap open the game on your phone and step out of Liverpool Central Library. The city moves around you — carved stone facades, the cathedral's fluted silhouette, and the occasional gull that treats the river like a dare — while a playful mystery nudges you toward the next clue.
This is part scavenger hunt, part walking tour. The route threads past Liverpool Town Hall and the Anglican Cathedral, stops at William MacKenzie’s tomb in the churchyard, and routes you under the ornate Chinatown Gate. You'll come face-to-face with Oriel Chambers, an early iron-framed commercial building often cited as one of the city's first modern structures.
Liverpool’s history is visible on the pavement: Victorian commercial ambition, civic civic pride in the Town Hall, and the rich mercantile past that shaped the docks. The game layers a fictional geocacher’s story over real sites, encouraging curious detours and local storytelling.
Practical side: the experience takes about 45–75 minutes and covers roughly 2 km of mostly flat, paved streets. You receive a download link after booking; recommended: one ticket per player for the smoothest play. Wear comfortable walking shoes, keep a charged phone, and allow extra time if you want to pause in squares or cafés. Because the route is self-paced, it’s suitable for a wide range of fitness levels and easy to adapt for families. Expect city sounds, historical markers, and plenty of chances to look up and read the architecture as you solve each clue.
easy.
45–75 minutes.
Suitable for most fitness levels — mostly flat walking over paved surfaces; can be paused for rests.
For the best experience, buy one ticket per player so everyone can interact with clues independently; multiple people can share one phone but may find it less convenient.
Most of the route uses paved city streets and squares and is generally stroller-accessible; however, some historic spots have steps—check individual stops if mobility is a concern.
After booking you’ll receive an email with download instructions and a code; follow the provided steps to install the app and activate your experience.
Yes — the game is self-paced, so you can stop at cafés or sights and resume from your last clue when you’re ready.
Liverpool’s wealth in the 18th–19th centuries from maritime trade shaped the civic buildings you’ll see; Oriel Chambers is an early example of iron-framed commercial architecture.
Stick to public paths and avoid littering; many historic façades are part of conservation areas where respectful photographing and no-touch policies help preserve stonework.
Questo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A grey morning lifts off the Mersey as you tap open the game on your phone and step out of Liverpool Central Library. The city moves around you — carved stone facades, the cathedral's fluted silhouette, and the occasional gull that treats the river like a dare — while a playful mystery nudges you toward the next clue.
A grey morning lifts off the Mersey as you tap open the game on your phone and step out of Liverpool Central Library. The city moves around you — carved stone facades, the cathedral's fluted silhouette, and the occasional gull that treats the river like a dare — while a playful mystery nudges you toward the next clue.
This is part scavenger hunt, part walking tour. The route threads past Liverpool Town Hall and the Anglican Cathedral, stops at William MacKenzie’s tomb in the churchyard, and routes you under the ornate Chinatown Gate. You'll come face-to-face with Oriel Chambers, an early iron-framed commercial building often cited as one of the city's first modern structures.
Liverpool’s history is visible on the pavement: Victorian commercial ambition, civic civic pride in the Town Hall, and the rich mercantile past that shaped the docks. The game layers a fictional geocacher’s story over real sites, encouraging curious detours and local storytelling.
Practical side: the experience takes about 45–75 minutes and covers roughly 2 km of mostly flat, paved streets. You receive a download link after booking; recommended: one ticket per player for the smoothest play. Wear comfortable walking shoes, keep a charged phone, and allow extra time if you want to pause in squares or cafés. Because the route is self-paced, it’s suitable for a wide range of fitness levels and easy to adapt for families. Expect city sounds, historical markers, and plenty of chances to look up and read the architecture as you solve each clue.