Turn Edinburgh’s Royal Mile into a puzzle-lined playground. This self-guided GPS game guides you through Grassmarket, Victoria Street, Mary King’s Close and other historic corners—solve riddles and photo challenges at your own pace.
Turn Edinburgh’s Royal Mile into a puzzle-lined playground. This self-guided GPS game guides you through Grassmarket, Victoria Street, Mary King’s Close and other historic corners—solve riddles and photo challenges at your own pace.
The city presses in around you—cobbles underfoot, gables leaning close, the wind off the Firth of Forth nudging your scarf—as you start at the statue of Walter Francis Montagu Douglas Scott and set off to hunt the cursed Hangman’s Hood. The game turns Edinburgh’s streets into a staged mystery: Grassmarket’s market-square bravado, the tight, shadowed alleys of Mary King’s Close, and the curve of Victoria Street that seems to keep a secret at every shopfront.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Edinburgh, Scotland
The city presses in around you—cobbles underfoot, gables leaning close, the wind off the Firth of Forth nudging your scarf—as you start at the statue of Walter Francis Montagu Douglas Scott and set off to hunt the cursed Hangman’s Hood. The game turns Edinburgh’s streets into a staged mystery: Grassmarket’s market-square bravado, the tight, shadowed alleys of Mary King’s Close, and the curve of Victoria Street that seems to keep a secret at every shopfront.
Edinburgh’s story is visible in stone: volcanic plugs that shaped Castle Rock, medieval closes stacked vertically, and Georgian lines down New Town from a later age of design and order. Culture and folklore thread through the route—executions and legends, Enlightenment-era salons, and the living traditions of ceilidh and storytelling that still animate the city. The exploration game layers puzzles and photo challenges on these real histories, prompting players to read plaques, notice architectural details, and place themselves inside narratives that shaped the capital.
Practically, this is a self-paced, GPS-linked experience designed for about two hours of walking and discovery. Expect uneven cobbles, short stairways into hidden closes, and busy tourist corridors; comfortable shoes and an internet-connected smartphone are essential. You can pause the game and resume later, making it flexible for families, solo travelers, or small groups. Navigate with attention, keep a weather layer on your phone, and use quieter side streets if you need space to solve a riddle—Edinburgh rewards a patient, observant pace.
moderate.
1.5–2.5 hours.
Light walking fitness; able to stand and walk for a couple of hours over uneven ground.
The route is designed for about two hours, but you can pause and extend the experience to explore side alleys and attractions.
One ticket covers a group of up to four people; larger groups should purchase additional tickets.
No guide required—the game provides clues and historical facts; basic smartphone literacy is sufficient.
Players begin at the statue of Walter Francis Montagu Douglas Scott; the email you receive after booking contains the exact start link and instructions.
The route weaves through areas that witnessed Edinburgh’s shift from medieval burg to Enlightenment capital, with frequent plaques marking events and buildings from the 16th–19th centuries.
Respect fragile stonework and private closes, follow ‘leave no trace’ in public gardens, and avoid blocking narrow passageways to minimize wear and disturbance.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The city presses in around you—cobbles underfoot, gables leaning close, the wind off the Firth of Forth nudging your scarf—as you start at the statue of Walter Francis Montagu Douglas Scott and set off to hunt the cursed Hangman’s Hood. The game turns Edinburgh’s streets into a staged mystery: Grassmarket’s market-square bravado, the tight, shadowed alleys of Mary King’s Close, and the curve of Victoria Street that seems to keep a secret at every shopfront.
The city presses in around you—cobbles underfoot, gables leaning close, the wind off the Firth of Forth nudging your scarf—as you start at the statue of Walter Francis Montagu Douglas Scott and set off to hunt the cursed Hangman’s Hood. The game turns Edinburgh’s streets into a staged mystery: Grassmarket’s market-square bravado, the tight, shadowed alleys of Mary King’s Close, and the curve of Victoria Street that seems to keep a secret at every shopfront.
Edinburgh’s story is visible in stone: volcanic plugs that shaped Castle Rock, medieval closes stacked vertically, and Georgian lines down New Town from a later age of design and order. Culture and folklore thread through the route—executions and legends, Enlightenment-era salons, and the living traditions of ceilidh and storytelling that still animate the city. The exploration game layers puzzles and photo challenges on these real histories, prompting players to read plaques, notice architectural details, and place themselves inside narratives that shaped the capital.
Practically, this is a self-paced, GPS-linked experience designed for about two hours of walking and discovery. Expect uneven cobbles, short stairways into hidden closes, and busy tourist corridors; comfortable shoes and an internet-connected smartphone are essential. You can pause the game and resume later, making it flexible for families, solo travelers, or small groups. Navigate with attention, keep a weather layer on your phone, and use quieter side streets if you need space to solve a riddle—Edinburgh rewards a patient, observant pace.