Solve a ghostly mystery as you walk Edinburgh’s Old Town. This GPS-driven audio game turns closes, squares, and historic stones into interactive clues—playable at your own pace.
Solve a ghostly mystery as you walk Edinburgh’s Old Town. This GPS-driven audio game turns closes, squares, and historic stones into interactive clues—playable at your own pace.
Fog threads through the closes as you stand in Anchor Close with a phone in hand and a journal’s loose pages on your screen. The city’s cobbles creak underfoot, and voices—recorded narrators and your own—pull you toward narrow alleys and squat courtyards where the past keeps its habits.
Verified experiences and guided adventures in the surrounding area.
Operated by StoryTourist · Edinburgh, Scotland
Fog threads through the closes as you stand in Anchor Close with a phone in hand and a journal’s loose pages on your screen. The city’s cobbles creak underfoot, and voices—recorded narrators and your own—pull you toward narrow alleys and squat courtyards where the past keeps its habits.
This self-guided walking tour game overlays a layered story of disappearance on Edinburgh’s Old Town. It moves from Anchor Close to James’ Court, across Grassmarket, past Greyfriars Bobby and Old College, and finishes outside St Patrick’s Church. The route traces streets that grew out of medieval civic life and sit on volcanic and sedimentary geology—the old town clings to the ridge between Castle Rock and lower basins carved by glacial melt.
Along the way the app prompts you with puzzles and audio scenes that reference real history: 16th–18th century buildings in James’ Court, Greyfriars Kirkyard’s graveyard lore, and tales like the last execution for blasphemy at Tron Kirk. The game borrows the city’s atmosphere—damp stone, wind that pushes down the closes—turning landmarks into interactive clues.
Practical guidance: plan 60–120 minutes, wear grippy shoes for uneven cobbles, and bring headphones and a charged phone. Start early to avoid tour groups and use public transit to reach the Anchor Close area; the experience is flexible, pauseable, and playable at your own pace. Expect short walking bursts between stops, low physical demand, and a blend of storytelling with local history that rewards curiosity and attention to place.
easy.
1–2 hours.
Suitable for most fitness levels; requires standing and walking on uneven ground for up to two hours.
Yes; after purchase you’ll get email instructions to download and activate the StoryTourist app—download ahead to avoid data delays.
The content is family-friendly, but younger kids may need help with reading and puzzles; supervision in busy streets is advised.
Yes, the self-guided format lets you start, pause, and continue the tour whenever you like.
Some closes and cobbles are uneven and narrow; while much of the route is on public streets, accessibility may be limited in specific alleys.
The Old Town’s street pattern dates to the medieval period and many closes contain buildings from the 16th–18th centuries; Greyfriars Kirkyard and Tron Kirk carry stories tied to law, religion, and civic life.
Stick to paved routes and avoid touching fragile stonework or gravestones; Edinburgh’s historic fabric is preserved through respectful use and periodic conservation work.
StoryTourist operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




Fog threads through the closes as you stand in Anchor Close with a phone in hand and a journal’s loose pages on your screen. The city’s cobbles creak underfoot, and voices—recorded narrators and your own—pull you toward narrow alleys and squat courtyards where the past keeps its habits.
Fog threads through the closes as you stand in Anchor Close with a phone in hand and a journal’s loose pages on your screen. The city’s cobbles creak underfoot, and voices—recorded narrators and your own—pull you toward narrow alleys and squat courtyards where the past keeps its habits.
This self-guided walking tour game overlays a layered story of disappearance on Edinburgh’s Old Town. It moves from Anchor Close to James’ Court, across Grassmarket, past Greyfriars Bobby and Old College, and finishes outside St Patrick’s Church. The route traces streets that grew out of medieval civic life and sit on volcanic and sedimentary geology—the old town clings to the ridge between Castle Rock and lower basins carved by glacial melt.
Along the way the app prompts you with puzzles and audio scenes that reference real history: 16th–18th century buildings in James’ Court, Greyfriars Kirkyard’s graveyard lore, and tales like the last execution for blasphemy at Tron Kirk. The game borrows the city’s atmosphere—damp stone, wind that pushes down the closes—turning landmarks into interactive clues.
Practical guidance: plan 60–120 minutes, wear grippy shoes for uneven cobbles, and bring headphones and a charged phone. Start early to avoid tour groups and use public transit to reach the Anchor Close area; the experience is flexible, pauseable, and playable at your own pace. Expect short walking bursts between stops, low physical demand, and a blend of storytelling with local history that rewards curiosity and attention to place.