A self-guided, app-driven urban escape game that turns Adelaide’s streets into puzzle rooms. Solve clues across museums, laneways, and riverfront paths in roughly two hours of walking and discovery.
A self-guided, app-driven urban escape game that turns Adelaide’s streets into puzzle rooms. Solve clues across museums, laneways, and riverfront paths in roughly two hours of walking and discovery.
The city hums around you—tram bells, café steam, the River Torrens nudging the green heart of Adelaide—while your phone pulses with the next clue. Oz Wicked Glitch drops a thread of a story onto familiar streets and dares you to chase it: cryptic codes, original songs, and puzzle set pieces scattered through laneways, plazas, and riverfront paths.
Verified experiences and guided adventures in the surrounding area.
Operated by Questo · Adelaide, South Australia
The city hums around you—tram bells, café steam, the River Torrens nudging the green heart of Adelaide—while your phone pulses with the next clue. Oz Wicked Glitch drops a thread of a story onto familiar streets and dares you to chase it: cryptic codes, original songs, and puzzle set pieces scattered through laneways, plazas, and riverfront paths.
Playwrights riff on L. Frank Baum’s 1900 novel, but the game is rooted in place. As you follow directions you’ll pass colonial-era North Terrace institutions, the broad sweep of the Adelaide Plains, and hints of Kaurna heritage that predate the grid. Geology shows underfoot too—the flat river plain giving way toward the sandstone folds of the Mount Lofty foothills just east of the city.
This is part walking tour, part escape room: a social experience made for couples, friends, or solo players who like a brisk urban stroll with purpose. Expect 90–150 minutes of steady walking, smartphone navigation, and bursts of brainwork at each stop. The route highlights both well-known spots and quieter corners—think Central Market energy, then a sudden lane with murals and a view back to the Torrens.
Practical edge: bring a charged phone and comfy shoes, use the Questo app, and plan around Adelaide’s weather—hot summers and cool, wet winters change how enjoyable the streets are. Because the game is self-guided, you can pause, explore a café, or loop the route for a longer outing. Play during daylight for best wayfinding and to soak up the city’s history while you outwit the witch.
moderate.
2 hours.
A moderate level of fitness for 90–150 minutes of walking at an urban pace; able to climb short flights of stairs and stand while solving puzzles.
Plan for about 90–150 minutes depending on pace, stops, and how long you linger at points of interest.
Yes—the game runs in the Questo app; download it and activate your purchase with the same email before you start.
Yes—families with school‑age children can enjoy it, though some puzzles may be more fun for older kids and teens; adult supervision is recommended.
The app provides hints and you can pause and return later; customer care is available 24/7 through the provider for technical issues.
The route threads through parts of the Adelaide CBD established in the 19th century and passes locations tied to Kaurna country and colonial urban development.
Stay on marked paths around the Torrens and respect public gardens; minimizing litter and noise helps protect urban wildlife and sacred sites.
Questo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The city hums around you—tram bells, café steam, the River Torrens nudging the green heart of Adelaide—while your phone pulses with the next clue. Oz Wicked Glitch drops a thread of a story onto familiar streets and dares you to chase it: cryptic codes, original songs, and puzzle set pieces scattered through laneways, plazas, and riverfront paths.
The city hums around you—tram bells, café steam, the River Torrens nudging the green heart of Adelaide—while your phone pulses with the next clue. Oz Wicked Glitch drops a thread of a story onto familiar streets and dares you to chase it: cryptic codes, original songs, and puzzle set pieces scattered through laneways, plazas, and riverfront paths.
Playwrights riff on L. Frank Baum’s 1900 novel, but the game is rooted in place. As you follow directions you’ll pass colonial-era North Terrace institutions, the broad sweep of the Adelaide Plains, and hints of Kaurna heritage that predate the grid. Geology shows underfoot too—the flat river plain giving way toward the sandstone folds of the Mount Lofty foothills just east of the city.
This is part walking tour, part escape room: a social experience made for couples, friends, or solo players who like a brisk urban stroll with purpose. Expect 90–150 minutes of steady walking, smartphone navigation, and bursts of brainwork at each stop. The route highlights both well-known spots and quieter corners—think Central Market energy, then a sudden lane with murals and a view back to the Torrens.
Practical edge: bring a charged phone and comfy shoes, use the Questo app, and plan around Adelaide’s weather—hot summers and cool, wet winters change how enjoyable the streets are. Because the game is self-guided, you can pause, explore a café, or loop the route for a longer outing. Play during daylight for best wayfinding and to soak up the city’s history while you outwit the witch.