Turn Nuremberg into a live crime scene: a two-hour, self-guided Sherlock Holmes mystery played via the Loquiz app. Walk the old town, solve puzzles, and chase culprits at your own pace—perfect for families, friends, or low-key team building.
Turn Nuremberg into a live crime scene: a two-hour, self-guided Sherlock Holmes mystery played via the Loquiz app. Walk the old town, solve puzzles, and chase culprits at your own pace—perfect for families, friends, or low-key team building.
The cobbled alleys of Nuremberg pull you in like the opening line of a case file: hands-on, textured and waiting. With a phone in hand and the Loquiz app loaded, players step into a noir-tinged city game that sends them through market squares, under arcaded streets and past medieval facades while chasing clues about the murder of Balthasar.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Nuremberg, Bavaria
The cobbled alleys of Nuremberg pull you in like the opening line of a case file: hands-on, textured and waiting. With a phone in hand and the Loquiz app loaded, players step into a noir-tinged city game that sends them through market squares, under arcaded streets and past medieval facades while chasing clues about the murder of Balthasar.
Nuremberg’s old town wears its history plainly—fortified walls, the Hauptmarkt’s fountain and Gothic churches—so the city itself becomes an active character in the mystery. The game borrows the city’s compact layout and layered past as a playing field rather than a guided history lesson, so expect local architecture and public squares to double as puzzle stages. The route threads together living urban fabric: traders’ houses, statues, and traffic-calmed pedestrian lanes that reveal how medieval planning meets modern life.
Practical guide: book a single ticket per group (1–4 people), download the app from the emailed link, and start whenever you like. The game runs about two hours on foot on mostly flat, paved surfaces—good walking shoes and a charged phone are essential. Public transport and tram stops are nearby if you need to pause. Families and mixed-ability groups will find the difficulty easy; it’s designed for fun rather than endurance.
Timing matters: mornings and late afternoons avoid peak tourist crowds. Carry a portable charger, respect private property and local signage, and treat the city’s streets as your stage—no special permissions required. This self-paced urban hunt gives teams freedom, a dash of competition, and a memorable way to read a city through puzzles rather than plaques.
easy.
2 hours.
Suitable for most fitness levels; requires walking on flat to mildly uneven urban pavement for up to two hours.
One ticket covers a group of 1–4 players using one device; larger groups should purchase additional tickets to split into teams.
No, the game is self-guided and designed so locals and visitors can play without prior knowledge of the city’s history.
You choose a booking date/time, but the game itself is self-paced and can be started whenever you like on that day using the emailed instructions.
The route uses mostly paved streets but includes cobblestones and narrow passages; accessibility may be limited—contact the provider if mobility restrictions are a concern.
Nuremberg’s old town grew around a medieval market and imperial court; many public spaces and stone façades date from the Middle Ages through the Renaissance.
Play respects public spaces—avoid littering, stay on pedestrian paths and follow local rules to minimize impact on historic areas.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The cobbled alleys of Nuremberg pull you in like the opening line of a case file: hands-on, textured and waiting. With a phone in hand and the Loquiz app loaded, players step into a noir-tinged city game that sends them through market squares, under arcaded streets and past medieval facades while chasing clues about the murder of Balthasar.
The cobbled alleys of Nuremberg pull you in like the opening line of a case file: hands-on, textured and waiting. With a phone in hand and the Loquiz app loaded, players step into a noir-tinged city game that sends them through market squares, under arcaded streets and past medieval facades while chasing clues about the murder of Balthasar.
Nuremberg’s old town wears its history plainly—fortified walls, the Hauptmarkt’s fountain and Gothic churches—so the city itself becomes an active character in the mystery. The game borrows the city’s compact layout and layered past as a playing field rather than a guided history lesson, so expect local architecture and public squares to double as puzzle stages. The route threads together living urban fabric: traders’ houses, statues, and traffic-calmed pedestrian lanes that reveal how medieval planning meets modern life.
Practical guide: book a single ticket per group (1–4 people), download the app from the emailed link, and start whenever you like. The game runs about two hours on foot on mostly flat, paved surfaces—good walking shoes and a charged phone are essential. Public transport and tram stops are nearby if you need to pause. Families and mixed-ability groups will find the difficulty easy; it’s designed for fun rather than endurance.
Timing matters: mornings and late afternoons avoid peak tourist crowds. Carry a portable charger, respect private property and local signage, and treat the city’s streets as your stage—no special permissions required. This self-paced urban hunt gives teams freedom, a dash of competition, and a memorable way to read a city through puzzles rather than plaques.