Race across Brighton solving puzzles that unlock secret corners of the city. Mission Tidebreaker is a 3–4 hour, app-guided treasure hunt that turns the seafront, the Lanes, and Regency architecture into an interactive escape game.
Race across Brighton solving puzzles that unlock secret corners of the city. Mission Tidebreaker is a 3–4 hour, app-guided treasure hunt that turns the seafront, the Lanes, and Regency architecture into an interactive escape game.
Stand on Brighton's pebbled seafront and the sea dares you to look up from your phone.
Verified experiences and guided adventures in the surrounding area.
Operated by clueQuest - Glitch Hunters · Brighton, East Sussex
Stand on Brighton's pebbled seafront and the sea dares you to look up from your phone.
This is not a typical walking tour—it's a story-driven treasure hunt that pushes teams across the Pier, through the tight alleys of the Lanes, and past Regency facades using a web app that feeds you clues and puzzles. Wind tugs at your jacket; gulls patrol overhead; the rhythm of footsteps mixes with distant breakers as a narrative about a 250-year-old secret unfolds.
Brighton rose from a fishing village into a fashionable seaside resort in the 18th and 19th centuries—the Royal Pavilion and the pier mark that leap. Geology matters here: the chalk of the South Downs drops into the sea, shaping a coastline that has long drawn seaside engineers and pleasure-seekers. Culture here is practical and playful—arcades, independent shops, and a thriving arts scene provide stops between riddles.
Expect 3–4 hours on mostly paved and flat surfaces with short detours into alleys and public spaces. The experience is wheelchair accessible and designed for teams of 2–6 players; the game pauses for cafe breaks and is driven by your phone, so a charged battery and data connection are essential. Start mid-morning to avoid crowds, wear shoes for walking on pebbles and cobbles, and leave time after the game to linger at a café or on the promenade.
This is a city adventure with a practical edge: immersive storytelling, accessible routes, and clear logistics—an urban expedition that teaches you Brighton by solving it.
easy.
3–4 hours.
Suitable for most fitness levels; requires standing and walking for several hours
Plan for about 3–4 hours depending on pace, number of stops, and how long you spend on puzzles.
Yes—the experience is designed to be wheelchair accessible using mainly paved routes; some narrow alleys may be tight but avoid steep steps.
Playable solo but best in teams of 2–6; larger groups can split into competing teams using multiple bookings.
No app download is required—a web link on your booking and a mobile browser are all you need; mobile or paper tickets are accepted.
Brighton transformed from a fishing hamlet into a fashionable resort in the late 18th century; the Regency era left the Royal Pavilion and a built heritage that frames the city’s character.
Coastal erosion and marine litter are local concerns—respect signage, use bins, and consider supporting local beach clean initiatives.
clueQuest - Glitch Hunters operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




Stand on Brighton's pebbled seafront and the sea dares you to look up from your phone.
Stand on Brighton's pebbled seafront and the sea dares you to look up from your phone.
This is not a typical walking tour—it's a story-driven treasure hunt that pushes teams across the Pier, through the tight alleys of the Lanes, and past Regency facades using a web app that feeds you clues and puzzles. Wind tugs at your jacket; gulls patrol overhead; the rhythm of footsteps mixes with distant breakers as a narrative about a 250-year-old secret unfolds.
Brighton rose from a fishing village into a fashionable seaside resort in the 18th and 19th centuries—the Royal Pavilion and the pier mark that leap. Geology matters here: the chalk of the South Downs drops into the sea, shaping a coastline that has long drawn seaside engineers and pleasure-seekers. Culture here is practical and playful—arcades, independent shops, and a thriving arts scene provide stops between riddles.
Expect 3–4 hours on mostly paved and flat surfaces with short detours into alleys and public spaces. The experience is wheelchair accessible and designed for teams of 2–6 players; the game pauses for cafe breaks and is driven by your phone, so a charged battery and data connection are essential. Start mid-morning to avoid crowds, wear shoes for walking on pebbles and cobbles, and leave time after the game to linger at a café or on the promenade.
This is a city adventure with a practical edge: immersive storytelling, accessible routes, and clear logistics—an urban expedition that teaches you Brighton by solving it.