A two-hour, smartphone-driven cat-and-mouse game through the streets and edge trails of Midsland, Texel. Teams alternate chasing and evading over compact routes that mix village lanes with duneside flashes of open sky.
A two-hour, smartphone-driven cat-and-mouse game through the streets and edge trails of Midsland, Texel. Teams alternate chasing and evading over compact routes that mix village lanes with duneside flashes of open sky.
The square hums with voices and the North Sea wind tugs at your jacket as teams fan out under the short, low light of the Dutch afternoon. In Midsland the chase is both literal and digital: smartphones buzz, maps update, and for two hours you move between narrow streets, green courtyards and the quick edges of dune-backed roads, switching between hunter and hunted.
Verified experiences and guided adventures in the surrounding area.
Operated by Qula · Midsland, North Holland
The square hums with voices and the North Sea wind tugs at your jacket as teams fan out under the short, low light of the Dutch afternoon. In Midsland the chase is both literal and digital: smartphones buzz, maps update, and for two hours you move between narrow streets, green courtyards and the quick edges of dune-backed roads, switching between hunter and hunted.
Texel’s villages grew from fishing hamlets and dune reclamation; Midsland sits on the island’s sandy center where peat and marine deposits shaped flat land and wind-carved ridges. The village’s brick facades and modest churches reflect 19th-century island life, while the nearby dunes and polders show geology that is young and restless — sand, sea clay and human hands keeping land habitable.
Locals prize straightforward fun and communal events, and The Hunt fits that culture: part strategy game, part social exercise that highlights the island’s compact scale. Expect open expanses, cobbled lanes, quick turns behind houses, and views where gulls and wind take the foreground. Nature here dares you to move fast; the weather decides the mood.
Practical guidance: arrive with a fully charged smartphone and a small power bank, wear closed, grippy shoes for cobbles and damp grass, and carry a light waterproof layer — wind and showers are common year-round. Teams work best with three to six players; keep personal belongings secure and agree on meeting points. The route is family-friendly and low-impact, but quick sprints and stairs occur; if you have cardiovascular concerns, choose to spectate. Bring local currency or a card for post-game snacks in Den Burg — the ferry timetable matters if you’re leaving the island the same day.
easy.
2 hours.
Light cardio and mobility; participants should be comfortable walking briskly and doing short bursts of running
The activity lasts approximately two hours and follows a compact route through Midsland’s center and nearby streets.
Yes—it's family-friendly; children who can walk briskly and use a smartphone with supervision can participate.
You’ll use a smartphone-based game; follow booking instructions to download or access the game prior to start time to avoid delays.
The game runs in light rain; bring a waterproof layer. For extreme weather, check organizer communications—cancellations or changes follow local safety guidance.
Midsland developed as a small agricultural and fishing settlement on Texel; much of the village fabric dates to the 19th century when islanders expanded into reclaimed land.
Texel’s dunes and bird habitats are protected; stick to marked paths, avoid disturbing nesting birds, and pack out any trash to minimize impact.
Qula operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The square hums with voices and the North Sea wind tugs at your jacket as teams fan out under the short, low light of the Dutch afternoon. In Midsland the chase is both literal and digital: smartphones buzz, maps update, and for two hours you move between narrow streets, green courtyards and the quick edges of dune-backed roads, switching between hunter and hunted.
The square hums with voices and the North Sea wind tugs at your jacket as teams fan out under the short, low light of the Dutch afternoon. In Midsland the chase is both literal and digital: smartphones buzz, maps update, and for two hours you move between narrow streets, green courtyards and the quick edges of dune-backed roads, switching between hunter and hunted.
Texel’s villages grew from fishing hamlets and dune reclamation; Midsland sits on the island’s sandy center where peat and marine deposits shaped flat land and wind-carved ridges. The village’s brick facades and modest churches reflect 19th-century island life, while the nearby dunes and polders show geology that is young and restless — sand, sea clay and human hands keeping land habitable.
Locals prize straightforward fun and communal events, and The Hunt fits that culture: part strategy game, part social exercise that highlights the island’s compact scale. Expect open expanses, cobbled lanes, quick turns behind houses, and views where gulls and wind take the foreground. Nature here dares you to move fast; the weather decides the mood.
Practical guidance: arrive with a fully charged smartphone and a small power bank, wear closed, grippy shoes for cobbles and damp grass, and carry a light waterproof layer — wind and showers are common year-round. Teams work best with three to six players; keep personal belongings secure and agree on meeting points. The route is family-friendly and low-impact, but quick sprints and stairs occur; if you have cardiovascular concerns, choose to spectate. Bring local currency or a card for post-game snacks in Den Burg — the ferry timetable matters if you’re leaving the island the same day.