Solve riddles, follow clues and trace Dublin’s history on foot with a self-guided treasure hunt delivered via Telegram. Expect about 4 km of urban exploration, Viking-era sites, and a finish in Dublin Castle gardens.
Solve riddles, follow clues and trace Dublin’s history on foot with a self-guided treasure hunt delivered via Telegram. Expect about 4 km of urban exploration, Viking-era sites, and a finish in Dublin Castle gardens.
The cobbles glint under a low Irish sky as a phone buzzes in your hand—a single cryptic line sent through Telegram, the first of many doors to open along Dublin’s compact center.
Verified experiences and guided adventures in the surrounding area.
Operated by CityDays · Dublin, County Dublin
The cobbles glint under a low Irish sky as a phone buzzes in your hand—a single cryptic line sent through Telegram, the first of many doors to open along Dublin’s compact center.
This self-guided treasure hunt threads through medieval lanes and Georgian squares, routing walkers past Viking-era traces near the River Liffey and finishing in the quiet greenery of Dublin Castle gardens. The route is urban geology and history at street level: reclaimed quays, sandstone facades, and the river that once shaped the city’s trading life. Clues reference local place names, Gaelic roots (Dubh Linn means “black pool”), and curios tucked in church yards and public houses.
Players should expect roughly 4 km of walking over 3–4 hours at a relaxed pace, with optional pauses in cafés or pubs. The game requires a smartphone with data and the Telegram app; prompts and hints are delivered on demand so teams can set their own tempo. The format suits small groups, families, and anyone curious about riffing off a map—no guide is present but a remote help function answers “Lost” or supplies a hint.
Practicalities: wear supportive shoes for mixed pavement, carry a charger and rain layer, and plan for intermittent stops to read plaques or peer into courtyards. Start mornings to avoid late-afternoon crowds and allow time to linger at museums near the castle finish. This is an urban adventure that turns ordinary streets into a series of puzzles—interactive, social, and rooted in Dublin’s layered past.
moderate.
3–4 hours.
Good for people comfortable walking 4 km with occasional standing; moderate stamina helps for reading clues and exploring detours.
Yes—Telegram is required to receive clues and hints; download and test it before arrival.
Much of central Dublin is accessible but expect some cobbles, narrow lanes, and steps; contact the operator for specific accessibility concerns.
Yes—the self-guided format lets you stop and resume; clues persist in the chat and remote help can reorient you if needed.
Bookings are intended for small private groups; check the supplier’s booking page for maximum group size details.
Dublin grew from a Viking settlement at a natural harbor (Dubh Linn) and later expanded under Norman and Georgian influence—many street names and ruins reflect those layers.
Stay on public paths, carry out litter, and respect protected historic sites and plaques; small-group urban tourism helps minimize impact on fragile spaces.
CityDays operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The cobbles glint under a low Irish sky as a phone buzzes in your hand—a single cryptic line sent through Telegram, the first of many doors to open along Dublin’s compact center.
The cobbles glint under a low Irish sky as a phone buzzes in your hand—a single cryptic line sent through Telegram, the first of many doors to open along Dublin’s compact center.
This self-guided treasure hunt threads through medieval lanes and Georgian squares, routing walkers past Viking-era traces near the River Liffey and finishing in the quiet greenery of Dublin Castle gardens. The route is urban geology and history at street level: reclaimed quays, sandstone facades, and the river that once shaped the city’s trading life. Clues reference local place names, Gaelic roots (Dubh Linn means “black pool”), and curios tucked in church yards and public houses.
Players should expect roughly 4 km of walking over 3–4 hours at a relaxed pace, with optional pauses in cafés or pubs. The game requires a smartphone with data and the Telegram app; prompts and hints are delivered on demand so teams can set their own tempo. The format suits small groups, families, and anyone curious about riffing off a map—no guide is present but a remote help function answers “Lost” or supplies a hint.
Practicalities: wear supportive shoes for mixed pavement, carry a charger and rain layer, and plan for intermittent stops to read plaques or peer into courtyards. Start mornings to avoid late-afternoon crowds and allow time to linger at museums near the castle finish. This is an urban adventure that turns ordinary streets into a series of puzzles—interactive, social, and rooted in Dublin’s layered past.