Turn Hoorn into a crime scene: a two-hour, self-guided Sherlock Holmes city game that uses the town’s harbor, warehouses, and squares as your clue trail. Download the Loquiz app, grab a charged phone, and work as a team to solve the murder of Balthasar.
Turn Hoorn into a crime scene: a two-hour, self-guided Sherlock Holmes city game that uses the town’s harbor, warehouses, and squares as your clue trail. Download the Loquiz app, grab a charged phone, and work as a team to solve the murder of Balthasar.
A damp morning fog lifts off the IJsselmeer as you tap the Loquiz app and step into Hoorn’s old harbor. Cobblestones click underfoot; brick warehouses watch like silent witnesses. The game hands you a case file, and suddenly the town’s angles and alleys become evidence.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Hoorn, North Holland
A damp morning fog lifts off the IJsselmeer as you tap the Loquiz app and step into Hoorn’s old harbor. Cobblestones click underfoot; brick warehouses watch like silent witnesses. The game hands you a case file, and suddenly the town’s angles and alleys become evidence.
Hoorn earned its place in Dutch maritime history in the 17th century as an East India Company port — those warehouses and canal-front façades are not props but the actual backdrop for your investigation. Geology here is gentle: reclaimed polders, clay soils, and low-lying land shaped by dykes and the sea. Cultural threads run through the route — maritime museums, weigh houses, and monuments to sailors who left for distant waters.
This self-guided mystery uses the city as a playground: digital characters, photo tasks, ciphers, and plot twists lead you toward the truth about the fictional murder of Balthasar. It’s an accessible urban stroll, roughly two hours at a relaxed pace, and best played in daylight when clues and street signs are easiest to read.
Practicalities are straightforward. Book one ticket per group (1–4 people), follow the emailed instructions, download Loquiz, and begin any time on your chosen date. Bring a charged smartphone, a power pack, and comfortable shoes — the puzzles ask for observation more than stamina, but expect up to two hours of continuous walking. Public transport serves Hoorn well; start in the center to avoid back-and-forth. Families and mixed-age groups will find the difficulty gentle, but rainy conditions make photo tasks trickier, so pack a lightweight rain jacket or plan for a drier window. Play attentively, respect private property, and let the quay and market square narrate the clues as you solve them.
easy.
2 hours.
Light walking fitness; suitable for all ages who can walk 2–3 miles at a relaxed pace
One ticket covers a group of 1–4 people using a single device; for groups over four, purchase additional tickets to split into teams.
After booking you’ll receive an email with instructions — pick any time on your chosen date and start whenever you like within that day.
Yes — the Loquiz app requires a working internet connection for story elements and submissions; public Wi‑Fi in the center may be limited, so bring data or a mobile hotspot.
The difficulty is rated easy and suits families and mixed-age groups; it involves walking on cobbles and some stairs in public areas, so mobility limitations should be considered.
Hoorn was a prosperous 17th-century port for the Dutch East India Company; its waterfront warehouses and merchant houses recall that golden-age maritime trade.
As a low-lying coastal town, Hoorn emphasizes responsible tourism near fragile canal banks and historic buildings—stay on public paths and avoid leaning or climbing on heritage structures.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A damp morning fog lifts off the IJsselmeer as you tap the Loquiz app and step into Hoorn’s old harbor. Cobblestones click underfoot; brick warehouses watch like silent witnesses. The game hands you a case file, and suddenly the town’s angles and alleys become evidence.
A damp morning fog lifts off the IJsselmeer as you tap the Loquiz app and step into Hoorn’s old harbor. Cobblestones click underfoot; brick warehouses watch like silent witnesses. The game hands you a case file, and suddenly the town’s angles and alleys become evidence.
Hoorn earned its place in Dutch maritime history in the 17th century as an East India Company port — those warehouses and canal-front façades are not props but the actual backdrop for your investigation. Geology here is gentle: reclaimed polders, clay soils, and low-lying land shaped by dykes and the sea. Cultural threads run through the route — maritime museums, weigh houses, and monuments to sailors who left for distant waters.
This self-guided mystery uses the city as a playground: digital characters, photo tasks, ciphers, and plot twists lead you toward the truth about the fictional murder of Balthasar. It’s an accessible urban stroll, roughly two hours at a relaxed pace, and best played in daylight when clues and street signs are easiest to read.
Practicalities are straightforward. Book one ticket per group (1–4 people), follow the emailed instructions, download Loquiz, and begin any time on your chosen date. Bring a charged smartphone, a power pack, and comfortable shoes — the puzzles ask for observation more than stamina, but expect up to two hours of continuous walking. Public transport serves Hoorn well; start in the center to avoid back-and-forth. Families and mixed-age groups will find the difficulty gentle, but rainy conditions make photo tasks trickier, so pack a lightweight rain jacket or plan for a drier window. Play attentively, respect private property, and let the quay and market square narrate the clues as you solve them.