Move through Belfast’s historic streets solving clues and uncovering ghost stories on a self-guided phone game. Perfect for curious walkers, this 75–100 minute route links graveyards, courthouses and hidden alleys with a narrative that rewards attention to place.
Move through Belfast’s historic streets solving clues and uncovering ghost stories on a self-guided phone game. Perfect for curious walkers, this 75–100 minute route links graveyards, courthouses and hidden alleys with a narrative that rewards attention to place.
A raw wind from the Lagan threads down Queen’s Bridge as players unlock their first clue on a phone and step into streets that have held stories for centuries. The game begins near Carnegie Oldpark and threads through Crumlin Road Courthouse, Clifton Street Graveyard, Exchange Street and Joys Entry, ending at Queen’s Bridge — each stop a short walk, each riddle a door into the city’s darker past.
Verified experiences and guided adventures in the surrounding area.
Operated by Questo · Belfast, Northern Ireland
A raw wind from the Lagan threads down Queen’s Bridge as players unlock their first clue on a phone and step into streets that have held stories for centuries. The game begins near Carnegie Oldpark and threads through Crumlin Road Courthouse, Clifton Street Graveyard, Exchange Street and Joys Entry, ending at Queen’s Bridge — each stop a short walk, each riddle a door into the city’s darker past.
Belfast’s built fabric speaks industrial and civic history: Victorian civic buildings, 19th‑century courthouses, and cramped graveyards where burial stones record the toll of cholera and industrial accidents. The geology underfoot is glacial till and sandstone outcrops that shaped where streets and bridges were placed; the culture is Belfast’s working‑class resilience mixed with sharp literary wit — which the game’s writers use to weave local legend into challenge-based storytelling.
Practical guidance is straightforward: expect 75–100 minutes of mostly flat, paved walking across urban terrain, with stops that invite close reading of plaques and monuments. Wear sturdy walking shoes, bring a charged smartphone and a small power bank, and use headphones for ambient sound cues. Public transport links are plentiful and stroller access is possible on most sections, but be respectful at graveyards and private properties. The experience is self-guided on a phone app: players solve puzzles to receive the next directions, so signal and battery life matter.
This is a low‑impact way to explore Belfast after dark or during daylight — the city dares you to look closer.
easy.
75–100 minutes.
Suitable for comfortable walkers who can cover 2–3 miles on mostly flat pavement; stroller accessible in many sections.
It is a self-guided city exploration game delivered to your phone; clues and directions appear as you solve puzzles rather than a live guide leading the group.
No—admission to any paid attractions along the route is not included; the game directs you past points of interest and to public spaces.
Yes—several players can share one device, though the provider recommends each person have their own ticket for the best experience and to avoid screen crowding.
The tour does not cancel for weather; dress appropriately and reschedule or cancel within the stated policy if you prefer not to go out.
Belfast’s 19th-century growth as an industrial center left prominent civic buildings like Crumlin Road Courthouse and compact graveyards that reflect the city’s social history.
Respect memorial spaces and avoid disturbing monuments; using a self-guided digital format reduces footfall concentration but visitors should still follow local signage and leave no trace.
Questo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A raw wind from the Lagan threads down Queen’s Bridge as players unlock their first clue on a phone and step into streets that have held stories for centuries. The game begins near Carnegie Oldpark and threads through Crumlin Road Courthouse, Clifton Street Graveyard, Exchange Street and Joys Entry, ending at Queen’s Bridge — each stop a short walk, each riddle a door into the city’s darker past.
A raw wind from the Lagan threads down Queen’s Bridge as players unlock their first clue on a phone and step into streets that have held stories for centuries. The game begins near Carnegie Oldpark and threads through Crumlin Road Courthouse, Clifton Street Graveyard, Exchange Street and Joys Entry, ending at Queen’s Bridge — each stop a short walk, each riddle a door into the city’s darker past.
Belfast’s built fabric speaks industrial and civic history: Victorian civic buildings, 19th‑century courthouses, and cramped graveyards where burial stones record the toll of cholera and industrial accidents. The geology underfoot is glacial till and sandstone outcrops that shaped where streets and bridges were placed; the culture is Belfast’s working‑class resilience mixed with sharp literary wit — which the game’s writers use to weave local legend into challenge-based storytelling.
Practical guidance is straightforward: expect 75–100 minutes of mostly flat, paved walking across urban terrain, with stops that invite close reading of plaques and monuments. Wear sturdy walking shoes, bring a charged smartphone and a small power bank, and use headphones for ambient sound cues. Public transport links are plentiful and stroller access is possible on most sections, but be respectful at graveyards and private properties. The experience is self-guided on a phone app: players solve puzzles to receive the next directions, so signal and battery life matter.
This is a low‑impact way to explore Belfast after dark or during daylight — the city dares you to look closer.