Put on your earbuds and follow an audio-led investigation through Georgetown’s downtown and outskirts. This 2.5-hour walking or driving game combines scripted characters, mapped stops, and a built-in scoring system to measure your detective skill.
Put on your earbuds and follow an audio-led investigation through Georgetown’s downtown and outskirts. This 2.5-hour walking or driving game combines scripted characters, mapped stops, and a built-in scoring system to measure your detective skill.
A late-afternoon sun cuts low across Georgetown’s courthouse square as you tap play and the first voice cracks to life—Commander Mahoney assigning you a case that pulls you through ten mapped stops across downtown and the outskirts.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · Georgetown, Kentucky
A late-afternoon sun cuts low across Georgetown’s courthouse square as you tap play and the first voice cracks to life—Commander Mahoney assigning you a case that pulls you through ten mapped stops across downtown and the outskirts.
The route moves between brick-front storefronts and quieter residential streets, passing places that echo early 19th-century civic growth. Georgetown began in the 1780s and still carries the practical lines of a Bluegrass town—college buildings, old mills, and farm roads that hint at the limestone plain beneath the pavement.
Actors voice 16 characters, turning ordinary corners into staged scenes: a gossiping shopkeeper, a nervous witness, a confident suspect. The audio blends local flavor—college lore, horse-country references—and procedural beats that require you to collect clues, compare statements, and submit an arrest warrant when the evidence fits.
Practically, the game runs about 2½ hours but is flexible—pause and resume as needed. Choose the downtown walking map for a compact, on-foot investigation (max two listeners per device recommended for clarity), or the driving map for a cooler, spread-out route that uses your car’s sound system. Bring earbuds, a fully charged phone, and comfortable footwear; watch for traffic when stopping at street-side points. The experience is private, self-paced, and scores your case performance—play casually with friends or compete for the best detective score. Note: mature content and some profanity mean the experience isn’t for all ages.
Whether you love puzzles or local history, the game turns Georgetown’s streets into a playable story—equal parts scavenger hunt and audio theater with practical navigation built in.
easy.
2–3 hours.
Suitable for casual walkers and drivers; expect short, repeated stops and light walking over pavement
Self-guided—after booking you use the app to follow a walking or driving route and play the audio at each mapped stop.
Yes; for walking routes we recommend up to two people per device to hear clearly; driving maps allow the whole vehicle to listen through the car audio.
The storyline contains adult themes and profanity, so it may not be appropriate for younger children—consider supervising teens accordingly.
The experience is flexible and can be paused; follow the app’s instructions to resume where you left off.
Georgetown was established in the late 18th century and named in honor of George Washington; its downtown retains many 19th-century commercial buildings that frame the courthouse square.
Stick to sidewalks and public paths, respect private property when following the driving map, and support local shops encountered along the route to keep small-town tourism sustainable.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A late-afternoon sun cuts low across Georgetown’s courthouse square as you tap play and the first voice cracks to life—Commander Mahoney assigning you a case that pulls you through ten mapped stops across downtown and the outskirts.
A late-afternoon sun cuts low across Georgetown’s courthouse square as you tap play and the first voice cracks to life—Commander Mahoney assigning you a case that pulls you through ten mapped stops across downtown and the outskirts.
The route moves between brick-front storefronts and quieter residential streets, passing places that echo early 19th-century civic growth. Georgetown began in the 1780s and still carries the practical lines of a Bluegrass town—college buildings, old mills, and farm roads that hint at the limestone plain beneath the pavement.
Actors voice 16 characters, turning ordinary corners into staged scenes: a gossiping shopkeeper, a nervous witness, a confident suspect. The audio blends local flavor—college lore, horse-country references—and procedural beats that require you to collect clues, compare statements, and submit an arrest warrant when the evidence fits.
Practically, the game runs about 2½ hours but is flexible—pause and resume as needed. Choose the downtown walking map for a compact, on-foot investigation (max two listeners per device recommended for clarity), or the driving map for a cooler, spread-out route that uses your car’s sound system. Bring earbuds, a fully charged phone, and comfortable footwear; watch for traffic when stopping at street-side points. The experience is private, self-paced, and scores your case performance—play casually with friends or compete for the best detective score. Note: mature content and some profanity mean the experience isn’t for all ages.
Whether you love puzzles or local history, the game turns Georgetown’s streets into a playable story—equal parts scavenger hunt and audio theater with practical navigation built in.