Improv 202: Finding Game brings long-form improv training to Ann Arbor, Michigan, in an eight-week evening course designed to teach performers how to identify, isolate, and heighten the comic pattern at the heart of a scene. Taught in a studio setting with regular ensemble drills, this course shifts students from character-based play toward durable, high-IQ structural work that sustains longer, smarter sets. Each week focuses on practical exercises, scene labs, and feedback loops that build a shared vocabulary for spotting and escalating what improvisors call the “game.” The class meets for 2.5-hour sessions and culminates in a closed technical run followed by a live graduation show open to family and friends. Key features include tight warm-ups that sharpen offers, targeted heightening drills, second-beat mechanics, and exercises that teach how to export a game from one scene into another. Students work with minimal props, simple black-box lighting cues, and audience-facing geography to simulate real stage conditions without the pressure of full production values. The pedagogical core is the “if-then” logic: treating the first unusual choice as absolute truth and mapping the natural consequences until a pattern emerges. Week 1 and Week 2 silence competing impulses and train students to spot the initial pivot that turns ordinary business into a playable premise. Weeks 3 and 4 codify the rule set: how to commit absolutely to a choice, find its consequences, and keep the pattern honest rather than forced. Weeks 5 and 6 introduce second beats and scene-transfers so the game can travel across characters and locations; Week 7 synthesizes these skills into a long-form montage. Week 8 is a technical run and graduation showcase that teaches pacing, focus, and how to land an audience-facing arc. Ann Arbor’s compact performance ecosystem—coffeehouses, small theaters, and late-night stages—makes it easy to practice scenes outside class and watch varied models of long-form work. This course stands out because it teaches a reproducible method rather than relying on punchlines: players leave with a toolbox of listening techniques, escalation strategies, and a repertoire of game shapes. Practical perks include $80 in mainstage show tickets and performer access during the term so students can observe professional crews and test ideas in real rooms. Who should enroll: adults age 18 and over with basic improv experience who want to shift toward game-driven long-form, performers preparing for auditions, or anyone seeking a rigorous group creativity practice. Bring curiosity, consistent attendance, and a focus on generosity—these are the practical skills that turn weekly drills into memorable stage moments. Improv 202: Finding Game is a pragmatic, high-energy path from isolated jokes to sustained ensemble comedy in the heart of Ann Arbor. The course rewards patience and curiosity, and graduates report sharper listening skills, faster pattern recognition, and steadier stage instincts.