Put on your detective hat and roam Fayetteville with an interactive audio case that guides you through 10 locations. Choose a walking or driving route, listen to professional voice actors, gather clues, and issue an arrest warrant to see how well you solved the crime.
Put on your detective hat and roam Fayetteville with an interactive audio case that guides you through 10 locations. Choose a walking or driving route, listen to professional voice actors, gather clues, and issue an arrest warrant to see how well you solved the crime.
You start at a corner where brick storefronts watch traffic like jury members and the pavement hums with footfall. The audio kicks in, a voice that hands you a case file and a deadline; downtown Fayetteville becomes a grid of clues, and the trees along the square seem to whisper details if you listen closely.
Verified experiences and guided adventures in the surrounding area.
Operated by Hearo · Fayetteville, Arkansas
You start at a corner where brick storefronts watch traffic like jury members and the pavement hums with footfall. The audio kicks in, a voice that hands you a case file and a deadline; downtown Fayetteville becomes a grid of clues, and the trees along the square seem to whisper details if you listen closely.
This self-guided detective adventure threads local history into its plot — references to Fayetteville’s 19th-century courthouse eras, the railroad’s arrival, and the city’s evolution from a frontier stop to a university town give context to each stop. Geology peeks through too: low Ozark ridges frame views to the west and the limestone underfoot has long steered streets and drainage. The soundtrack leans on regional character, and actors bring distinct personalities to recurring roles drawn from small-city archetypes.
Culturally the route passes through an active arts district and civic spaces where locals gather; playing here feels like reading a crime novel in motion. You can choose a compact walking map for alleys and plazas or a driving map that visits outskirts and quieter neighborhoods.
Practical guidance: allow about 2–3 hours, bring earbuds for clear audio, and keep a charged phone—the app uses GPS to unlock scenes. For walking choose comfortable shoes and plan for traffic crossings in busier blocks. If you play in a group, split devices to keep narration clear; for driving, one device is sufficient for the whole car. The game’s scoring mode adds a competitive edge, but pausing between scenes is built in so you can eat, rest, or consult local landmarks as needed.
easy.
2–3 hours.
Suitable for most fitness levels; walking routes include short urban distances and stop-and-go pacing
Plan for about 2–3 hours depending on pace and whether you use the walking or driving map; you can pause anytime.
The content includes mature themes and profanity; organizers note it may not be suitable for all ages—use discretion for younger players.
Yes—the driving map is designed so the whole car can listen through the vehicle’s sound system with a single device.
Full refunds are available if you cancel at least 24 hours before the scheduled start time; same-day cancellations are not refundable.
Fayetteville grew around a courthouse and later the railroad, shaping a downtown grid of civic buildings and short blocks that the game uses as narrative anchors.
The game follows existing public streets and parks; players are asked to stay on sidewalks, dispose of trash properly, and respect private property while exploring.
Hearo operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You start at a corner where brick storefronts watch traffic like jury members and the pavement hums with footfall. The audio kicks in, a voice that hands you a case file and a deadline; downtown Fayetteville becomes a grid of clues, and the trees along the square seem to whisper details if you listen closely.
You start at a corner where brick storefronts watch traffic like jury members and the pavement hums with footfall. The audio kicks in, a voice that hands you a case file and a deadline; downtown Fayetteville becomes a grid of clues, and the trees along the square seem to whisper details if you listen closely.
This self-guided detective adventure threads local history into its plot — references to Fayetteville’s 19th-century courthouse eras, the railroad’s arrival, and the city’s evolution from a frontier stop to a university town give context to each stop. Geology peeks through too: low Ozark ridges frame views to the west and the limestone underfoot has long steered streets and drainage. The soundtrack leans on regional character, and actors bring distinct personalities to recurring roles drawn from small-city archetypes.
Culturally the route passes through an active arts district and civic spaces where locals gather; playing here feels like reading a crime novel in motion. You can choose a compact walking map for alleys and plazas or a driving map that visits outskirts and quieter neighborhoods.
Practical guidance: allow about 2–3 hours, bring earbuds for clear audio, and keep a charged phone—the app uses GPS to unlock scenes. For walking choose comfortable shoes and plan for traffic crossings in busier blocks. If you play in a group, split devices to keep narration clear; for driving, one device is sufficient for the whole car. The game’s scoring mode adds a competitive edge, but pausing between scenes is built in so you can eat, rest, or consult local landmarks as needed.