Turn UNC Wilmington’s campus into a live puzzle board: a self-guided scavenger hunt that sends teams to sculpture gardens, clock towers and a wildflower preserve. Expect about 2.2 miles of walking and 60–90 minutes of app-driven clues.
Turn UNC Wilmington’s campus into a live puzzle board: a self-guided scavenger hunt that sends teams to sculpture gardens, clock towers and a wildflower preserve. Expect about 2.2 miles of walking and 60–90 minutes of app-driven clues.
A campus quad opens under a bright coastal sky and the first challenge appears on your phone: a riddle that points toward a bronze seahawk. The app nudges you across grassy promenades, past a clock tower that marks time for students and for the game, and into a stand of native wildflowers that seem to lean in as you puzzle through clues.
Verified experiences and guided adventures in the surrounding area.
Operated by The Great Game · Wilmington, North Carolina
A campus quad opens under a bright coastal sky and the first challenge appears on your phone: a riddle that points toward a bronze seahawk. The app nudges you across grassy promenades, past a clock tower that marks time for students and for the game, and into a stand of native wildflowers that seem to lean in as you puzzle through clues.
This self-guided outdoor escape uses the University of North Carolina Wilmington’s compact, walkable campus as its board. Founded after World War II and sited on the Cape Fear coastal plain, UNCW’s landscape mixes mid-century academic buildings, public art installations, and pockets of maritime forest. The route highlights campus landmarks — a sculpture garden, the commons clock tower, and the Bluethenthal Wildflower Preserve — while offering glimpses of local culture: student life, coastal ecology, and the university’s maritime research heritage.
Expect about 2.2 miles of walking and roughly 60–90 minutes of gameplay as you move between nine locations solving photo- and location-based puzzles. Terrain is flat paved paths and short grassy stretches; the game is suitable for mixed fitness levels and most ages. Bring a fully charged smartphone, comfortable shoes, and a small water bottle. Start at Khan’s Sculpture Garden, download The Great Game app, register a team, and follow the prompts.
Practical notes: work in 1–8 player teams, play at your own pace, and be mindful of classes and events. The experience blends light urban exploration with quick bursts of problem solving — an accessible way to see campus, learn local stories, and enjoy a brisk outdoor puzzle walk.
easy.
60–90 minutes.
Light walking fitness; suitable for most ages and ability levels.
You can play solo or in teams up to eight people; larger groups can split into multiple teams and play simultaneously.
The app lists Khan's Sculpture Garden as the start/end point—download The Great Game app there and register your team to begin.
Most campus paths are paved and stroller-friendly; accessibility can vary at some outdoor art sites—check campus maps if you need full ADA access.
Service animals are allowed per the provider; pets should be left off-campus unless permitted by university policy.
UNC Wilmington grew from a postwar college into a coastal research university; its campus blends mid-century academic planning with recent public art and conservation pockets.
Stay on marked paths in the wildflower preserve and pack out any trash; small-group foot traffic keeps impact low when players follow designated routes.
The Great Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.



A campus quad opens under a bright coastal sky and the first challenge appears on your phone: a riddle that points toward a bronze seahawk. The app nudges you across grassy promenades, past a clock tower that marks time for students and for the game, and into a stand of native wildflowers that seem to lean in as you puzzle through clues.
A campus quad opens under a bright coastal sky and the first challenge appears on your phone: a riddle that points toward a bronze seahawk. The app nudges you across grassy promenades, past a clock tower that marks time for students and for the game, and into a stand of native wildflowers that seem to lean in as you puzzle through clues.
This self-guided outdoor escape uses the University of North Carolina Wilmington’s compact, walkable campus as its board. Founded after World War II and sited on the Cape Fear coastal plain, UNCW’s landscape mixes mid-century academic buildings, public art installations, and pockets of maritime forest. The route highlights campus landmarks — a sculpture garden, the commons clock tower, and the Bluethenthal Wildflower Preserve — while offering glimpses of local culture: student life, coastal ecology, and the university’s maritime research heritage.
Expect about 2.2 miles of walking and roughly 60–90 minutes of gameplay as you move between nine locations solving photo- and location-based puzzles. Terrain is flat paved paths and short grassy stretches; the game is suitable for mixed fitness levels and most ages. Bring a fully charged smartphone, comfortable shoes, and a small water bottle. Start at Khan’s Sculpture Garden, download The Great Game app, register a team, and follow the prompts.
Practical notes: work in 1–8 player teams, play at your own pace, and be mindful of classes and events. The experience blends light urban exploration with quick bursts of problem solving — an accessible way to see campus, learn local stories, and enjoy a brisk outdoor puzzle walk.