Walk the dark alleys and classical courts of central London guided by a GPS audio drama that retells R.L. Stevenson’s classic. This 90–120 minute self‑guided tour mixes history, puzzles and immersive sound design — perfect for independent explorers.
Walk the dark alleys and classical courts of central London guided by a GPS audio drama that retells R.L. Stevenson’s classic. This 90–120 minute self‑guided tour mixes history, puzzles and immersive sound design — perfect for independent explorers.
You start outside the Twinings tea shop on the Strand, headphones in, the city's murmur folding into the voice of a restless 19th‑century journalist. The pavements narrow, alleys drop away like stage wings, and Fleet Street's old pressrooms give way to the hush of the Temple precincts. The Thames glints to your right, daring you to keep pace.
Verified experiences and guided adventures in the surrounding area.
Operated by StoryTourist · London, Greater London
You start outside the Twinings tea shop on the Strand, headphones in, the city's murmur folding into the voice of a restless 19th‑century journalist. The pavements narrow, alleys drop away like stage wings, and Fleet Street's old pressrooms give way to the hush of the Temple precincts. The Thames glints to your right, daring you to keep pace.
This is an urban puzzle-walk built around R. L. Stevenson’s Strange Case of Dr Jekyll & Mr Hyde (1886). The route threads Victorian façades, Wine Office Court, Ye Olde Cheshire Cheese and Dr Johnson’s house, pausing at Temple Church and the livery halls where apothecaries once mixed remedies — and reputations. The tour leans on real London layers: medieval gates in the Temple, post‑1666 hall rebuilds, and Fleet Street's newsroom legacy. Expect sound design that uses ambient city noise, archival references and GPS-triggered images and puzzles to animate each stop.
Practically: the walk takes about 1.5–2 hours on mostly flat, paved streets with a few tight alleys and gates that may be closed outside business hours. Download the app and test audio before you set off; pockets of poor signal can affect downloads mid-route. Bring headphones, a fully charged phone or battery pack, and sensible footwear for two hours of standing and walking. Public transport is close — Temple and Blackfriars stations are walkable — so you can start or finish the loop from several points. The experience fits history buffs, audiobook fans and puzzle players who like exploration at their own pace.
easy.
1.5–2 hours.
Suitable for most fitness levels; requires standing and walking on flat pavement for up to two hours.
The tour starts outside the Twinings tea shop on the Strand; the app will prompt you to begin once you’re at the start location.
You should download the tour beforehand; intermittent signal in narrow alleys can interrupt live downloads or map updates.
Much of the route is on paved streets and is stroller‑friendly, but some narrow alleys and gates may be restricted — check the app and local gate hours.
Yes — it’s suitable for families, though content includes mildly scary scenes and puzzles that younger children may find challenging.
The walk draws on R.L. Stevenson’s 1886 novella and threads real Fleet Street and Temple landmarks — areas shaped by medieval orders, 17th‑century rebuilds and the city’s print press.
Keep to pavements and avoid trampling green spaces; the Temple area and riverside are managed historic zones where litter and noise can damage fragile stonework and habitats.
StoryTourist operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You start outside the Twinings tea shop on the Strand, headphones in, the city's murmur folding into the voice of a restless 19th‑century journalist. The pavements narrow, alleys drop away like stage wings, and Fleet Street's old pressrooms give way to the hush of the Temple precincts. The Thames glints to your right, daring you to keep pace.
You start outside the Twinings tea shop on the Strand, headphones in, the city's murmur folding into the voice of a restless 19th‑century journalist. The pavements narrow, alleys drop away like stage wings, and Fleet Street's old pressrooms give way to the hush of the Temple precincts. The Thames glints to your right, daring you to keep pace.
This is an urban puzzle-walk built around R. L. Stevenson’s Strange Case of Dr Jekyll & Mr Hyde (1886). The route threads Victorian façades, Wine Office Court, Ye Olde Cheshire Cheese and Dr Johnson’s house, pausing at Temple Church and the livery halls where apothecaries once mixed remedies — and reputations. The tour leans on real London layers: medieval gates in the Temple, post‑1666 hall rebuilds, and Fleet Street's newsroom legacy. Expect sound design that uses ambient city noise, archival references and GPS-triggered images and puzzles to animate each stop.
Practically: the walk takes about 1.5–2 hours on mostly flat, paved streets with a few tight alleys and gates that may be closed outside business hours. Download the app and test audio before you set off; pockets of poor signal can affect downloads mid-route. Bring headphones, a fully charged phone or battery pack, and sensible footwear for two hours of standing and walking. Public transport is close — Temple and Blackfriars stations are walkable — so you can start or finish the loop from several points. The experience fits history buffs, audiobook fans and puzzle players who like exploration at their own pace.