Play detective through Dijon’s medieval streets with a self-guided urban escape game. Follow an app-driven storyline, solve 35–40 missions, and uncover whether a villager is guilty of witchcraft — all at your own pace.
Play detective through Dijon’s medieval streets with a self-guided urban escape game. Follow an app-driven storyline, solve 35–40 missions, and uncover whether a villager is guilty of witchcraft — all at your own pace.
The cobbled lanes of Dijon curve like questions; you follow them with a phone in hand and a story in your pocket. As the player-alchemist, you move through sunlit squares, past carved facades and under wrought-iron balconies while witnesses—delivered as puzzles—ask for the truth about a villager accused of witchcraft. The city watches: shutters creak, footsteps echo, and the Ouche River nudges you toward the next clue.
Verified experiences and guided adventures in the surrounding area.
Operated by Coddy · Dijon, Bourgogne-Franche-Comté
The cobbled lanes of Dijon curve like questions; you follow them with a phone in hand and a story in your pocket. As the player-alchemist, you move through sunlit squares, past carved facades and under wrought-iron balconies while witnesses—delivered as puzzles—ask for the truth about a villager accused of witchcraft. The city watches: shutters creak, footsteps echo, and the Ouche River nudges you toward the next clue.
Dijon’s streets are a walk through history. Once the capital of the powerful Duchy of Burgundy, its stonework and Ducal Palace reflect medieval prosperity. The city sits on the Burgundy plain over limestone bedrock; that stone was quarried into the buildings you’ll read clues beside. Culture here means mustard, wine routes that begin a short drive away, and markets where local life still happens mornings.
Practical guidance is simple: this is a self-guided urban escape game designed for teams up to six and runs about two hours. You’ll need only a charged smartphone and curiosity; the app guides you point to point with 35–40 missions and on-call support. Start anytime between midnight and 11:30 p.m., move at your own pace, and choose whether to defend or accuse as evidence builds.
Expect mostly flat walking on paved streets and occasional staircases in older sections. The route is wheelchair- and stroller-friendly in large sections but may include narrow passages. Bring comfortable shoes, a power bank, and a sense of play; keep voices low near residences and respect signage and private property. The Alchemist is a way to read Dijon aloud—one clue at a time.
easy.
2 hours.
Suitable for all fitness levels; requires the ability to walk 1–3 miles on paved surfaces
The experience is designed for about two hours, but you can proceed at your own pace within the allowed time window.
No fixed start time — access is available anytime between midnight and 11:30 p.m.; simply activate the game through the app when ready.
Yes; content is family-friendly and many sections are stroller- and wheelchair-accessible, though some narrow passages may be encountered.
The booking includes 24/7 online support through the app to provide hints or technical help.
Dijon was the capital of the powerful Duchy of Burgundy; many central buildings date from the medieval and Renaissance periods tied to ducal wealth and trade.
The game encourages foot travel and minimal impact, but players should respect historic streets, avoid trespassing, and support local businesses rather than disrupting neighborhoods.
Coddy operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The cobbled lanes of Dijon curve like questions; you follow them with a phone in hand and a story in your pocket. As the player-alchemist, you move through sunlit squares, past carved facades and under wrought-iron balconies while witnesses—delivered as puzzles—ask for the truth about a villager accused of witchcraft. The city watches: shutters creak, footsteps echo, and the Ouche River nudges you toward the next clue.
The cobbled lanes of Dijon curve like questions; you follow them with a phone in hand and a story in your pocket. As the player-alchemist, you move through sunlit squares, past carved facades and under wrought-iron balconies while witnesses—delivered as puzzles—ask for the truth about a villager accused of witchcraft. The city watches: shutters creak, footsteps echo, and the Ouche River nudges you toward the next clue.
Dijon’s streets are a walk through history. Once the capital of the powerful Duchy of Burgundy, its stonework and Ducal Palace reflect medieval prosperity. The city sits on the Burgundy plain over limestone bedrock; that stone was quarried into the buildings you’ll read clues beside. Culture here means mustard, wine routes that begin a short drive away, and markets where local life still happens mornings.
Practical guidance is simple: this is a self-guided urban escape game designed for teams up to six and runs about two hours. You’ll need only a charged smartphone and curiosity; the app guides you point to point with 35–40 missions and on-call support. Start anytime between midnight and 11:30 p.m., move at your own pace, and choose whether to defend or accuse as evidence builds.
Expect mostly flat walking on paved streets and occasional staircases in older sections. The route is wheelchair- and stroller-friendly in large sections but may include narrow passages. Bring comfortable shoes, a power bank, and a sense of play; keep voices low near residences and respect signage and private property. The Alchemist is a way to read Dijon aloud—one clue at a time.