moderate
1 hour
Minimal physical exertion required; suitable for most fitness levels
Step into the world of magic and mystery at Escape Rooms Canberra with Curio — a 57-minute puzzle challenge to save a malfunctioning illusion machine before the show ends.
70 Minutes • 2 - 7 Players • Ages 6+ • Success Rate: 61% • Difficulty: 2.5/5
Step into the world of magic as you become assistants to the legendary Madam Rose! With her illusion machine, CURIO, malfunctioning, you have 57 minutes to solve puzzles and fix it before the grand finale. Experience the thrill of saving the show in this unique and immersive escape room adventure!
Average Time: 57 Minutes, 38 Seconds Average Clues: 2 Success Rate: 61% Difficulty: 2.5/5 Recommended Group Size: 3-6 players Recommended Age: 6+
The show must go on, but if it does, it could spell disaster.
You are assistants to the world's greatest magician, Madam Rose, and no one but you knows her secret; all of her illusions are performed by a state-of-the-art machine, CURIO.
Now, Madame Rose is performing her most daring illusion yet, but the machine is broken, and only you can fix it.
You must make your way into the control room of the machine, fix CURIO before the grand finale and make sure the show goes on, without spelling disaster!
Note: This room is a different experience to our retired room, Mr Keller's Magic Emporium.
Give yourself 10-15 minutes before your booking to check in and get briefed on the rules.
Effective communication and collaboration significantly improve your chances of escaping in time.
Curio is designed for beginners and seasoned players alike; just bring your problem-solving mindset.
You'll be moving around, bending, and searching — comfortable clothes help keep you focused.
Phillip, ACT, is part of Canberra's industrial and commercial district that supports a blend of urban and recreational activities.
Escape Rooms Canberra prioritizes sustainable business practices by minimizing waste and encouraging reusability of materials in their game setups.
You'll be on your feet, bending and moving around during the escape room.
Useful for jotting down clues or keeping track of puzzle elements.
The game is designed for effective collaboration among small groups.
Stay hydrated before or after the session, especially in warmer months.