easy
1 hour
Suitable for all levels of physical fitness; the activity is mentally demanding rather than physical.
Step into Conjurer’s Dungeon in Garner, NC, and face an evil witch’s curse in an immersive one-hour escape room quest. Outsmart dark magic, rescue a trapped magician, and save Iconia in this thrilling interactive adventure.
1 Hour • Up to 8 People • Private Bookings For All Games
Embark on a thrilling one-hour adventure in Iconia, where an evil witch has unleashed a rat plague. As the land's last hope, you'll sneak into her cabin, outsmart her, and release the imprisoned magician. Unleash your cunning to lift the curse and restore peace to the realm!
1 Hour
An evil witch has cursed the land of Iconia with a plague of rats. The citizens are in misery and the land's only magician has been imprisoned in a dark cell. Only you can release the sword in the stone and end the curse. You must sneak into the witch's cabin and use your cunning to defeat the witch and save the land!
Plan to arrive 15 minutes before your booking to receive a briefing and fully immerse in the storyline.
Communication is key—pool your clues and observations to solve puzzles faster and avoid frustration.
This experience is mentally challenging but physically easy, suitable for all age groups.
Leave phones and cameras outside the room to stay focused and protect the immersive atmosphere.
Garner was historically a railroad town pivotal to North Carolina’s growth in the early 20th century.
The venue emphasizes minimal waste in their operations and encourages guests to support local businesses to promote sustainable tourism.
Allows freedom of movement while participating in the escape room puzzles.
Ideal for standing and moving around safely inside the game room.
Helpful for jotting down clues and organizing thoughts during the challenge.
Stay hydrated before and after the experience, especially in warmer months.