A playful, phone-driven treasure hunt that sends teams across central London solving riddles and meeting characters inspired by Alice in Wonderland. Expect 3–4 hours of walking, puzzles, and pub breaks through historic streets.
A playful, phone-driven treasure hunt that sends teams across central London solving riddles and meeting characters inspired by Alice in Wonderland. Expect 3–4 hours of walking, puzzles, and pub breaks through historic streets.
The city opens like a book: cobbled alleys whisper underfoot, double-decker traffic hums, and a grin seems to hide behind lamp-post shadows as you start the hunt. Teams of 2–6 follow text clues on their phones, moving through central London’s neighborhoods—from market squares to narrow lanes—pausing at pubs and cafes built into the route.
Verified experiences and guided adventures in the surrounding area.
Operated by HiddenCity · London, England
The city opens like a book: cobbled alleys whisper underfoot, double-decker traffic hums, and a grin seems to hide behind lamp-post shadows as you start the hunt. Teams of 2–6 follow text clues on their phones, moving through central London’s neighborhoods—from market squares to narrow lanes—pausing at pubs and cafes built into the route.
This is part walking tour, part puzzle game. The experience borrows from Lewis Carroll’s oddball world and drops surreal moments into Victorian streets where gaslight-era facades and modern glass fronts collide. The River Thames occasionally peeks through, daring you to cross its bridges and keep pace with the city’s layered history: Georgian townhouses, post-war rebuilds, and punchy street art all speak to London’s cultural mash-up.
Expect 3–4 hours of urban navigation, wordplay and on-street interactions rather than strenuous hiking. The game plays well in all seasons but changes under a spring drizzle or a crisp winter sky; characters and phone-driven calls react to your choices, and successful teams earn leaderboard spots and a small prize.
Practical notes: bring a fully charged smartphone and comfortable walking shoes; central London is well served by public transport if you need to cut the route short. Plan for pubs at scheduled breaks if you want refreshments, and give yourself extra time for photos or detours. This is an accessible, playful way to see London through a stranger’s eyes while exercising your lateral thinking and legs.
easy.
3–4 hours.
Suitable for most fitness levels; requires several hours of urban walking and basic stamina
Plan for 3–4 hours; teams that linger for food or photos may take longer, and public transport can shorten the route.
A UK, US, or CA mobile phone number is required to receive interactive texts and calls for the experience.
Groups over six are encouraged to split into multiple teams so everyone can participate and compete on the leaderboard.
The route stays in central London on public streets; it’s suitable for most mobility levels, but expect cobbles and variable sidewalks—contact the operator for specific accessibility needs.
The experience riffs on Lewis Carroll’s Alice in Wonderland, a Victorian-era story that became a cultural touchstone across Britain; London’s streets now host modern reinterpretations through games and public art.
This walk leaves a light footprint—stick to public paths, respect private property, and use public transit to reduce car trips; avoid littering and support local independent spots on the route.
HiddenCity operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The city opens like a book: cobbled alleys whisper underfoot, double-decker traffic hums, and a grin seems to hide behind lamp-post shadows as you start the hunt. Teams of 2–6 follow text clues on their phones, moving through central London’s neighborhoods—from market squares to narrow lanes—pausing at pubs and cafes built into the route.
The city opens like a book: cobbled alleys whisper underfoot, double-decker traffic hums, and a grin seems to hide behind lamp-post shadows as you start the hunt. Teams of 2–6 follow text clues on their phones, moving through central London’s neighborhoods—from market squares to narrow lanes—pausing at pubs and cafes built into the route.
This is part walking tour, part puzzle game. The experience borrows from Lewis Carroll’s oddball world and drops surreal moments into Victorian streets where gaslight-era facades and modern glass fronts collide. The River Thames occasionally peeks through, daring you to cross its bridges and keep pace with the city’s layered history: Georgian townhouses, post-war rebuilds, and punchy street art all speak to London’s cultural mash-up.
Expect 3–4 hours of urban navigation, wordplay and on-street interactions rather than strenuous hiking. The game plays well in all seasons but changes under a spring drizzle or a crisp winter sky; characters and phone-driven calls react to your choices, and successful teams earn leaderboard spots and a small prize.
Practical notes: bring a fully charged smartphone and comfortable walking shoes; central London is well served by public transport if you need to cut the route short. Plan for pubs at scheduled breaks if you want refreshments, and give yourself extra time for photos or detours. This is an accessible, playful way to see London through a stranger’s eyes while exercising your lateral thinking and legs.