Turn Amersfoort’s medieval streets into a crime scene with this self-guided Sherlock Holmes city game. Solve puzzles, follow digital leads, and explore the town’s historic heart at your own pace.
Turn Amersfoort’s medieval streets into a crime scene with this self-guided Sherlock Holmes city game. Solve puzzles, follow digital leads, and explore the town’s historic heart at your own pace.
The bell of Onze Lieve Vrouwe towers above a narrow street as you tap open the Loquiz app and step into a city that suddenly feels scripted. Cobblestones click underfoot, canals watch you pass, and the old brick façades take on new meaning when a murder and a motive arrive on your screen.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Amersfoort, Utrecht
The bell of Onze Lieve Vrouwe towers above a narrow street as you tap open the Loquiz app and step into a city that suddenly feels scripted. Cobblestones click underfoot, canals watch you pass, and the old brick façades take on new meaning when a murder and a motive arrive on your screen.
Amersfoort’s medieval core—ringed by remnants of city walls and the striking Koppelpoort gate—becomes your stage. The game borrows the city’s history and laneways to frame puzzles: cryptic notes that echo the mercantile past, clues that use the geometry of market squares and the rhythm of the Eem river. The story leans on classic detective tropes and local color rather than strict historical fiction, using familiar landmarks as practical anchors for each riddle.
Expect a mostly-flat urban walk across mixed paving (cobblestone and brick), about 3–4 miles if you follow the suggested route, with plenty of stopping to read prompts and take photo tasks. The tempo is conversational—pause to inspect inscriptions, compare suspects, or argue about red herrings with your team.
Practical guidance: bring a fully charged smartphone and a portable battery, pick a low-traffic start time to keep momentum, and wear grippy shoes for uneven cobbles. The game is family-friendly and flexible—play at your own pace and pause whenever a café or viewpoint tempts you. Finish with a coffee in the old market and you’ll have solved a case and walked the spine of a city that’s been telling stories for centuries.
easy.
2–3 hours.
Light walking fitness—comfortable with 3–4 miles on paved, sometimes uneven surfaces
After booking you’ll receive an email with instructions; download the Loquiz app and follow the in-mail setup to unlock the game on your chosen date.
One ticket covers a group of 1–4 players per device—larger groups should buy additional tickets so each subgroup can play simultaneously.
Yes—the difficulty is rated easy and it’s family-friendly, though younger children may need help with reading or logic puzzles.
The game is self-guided and not canceled for weather; postpone your playtime or dress for rain—refunds follow the standard 24-hour cancellation policy.
Amersfoort grew as a medieval market town with preserved sections of its city wall and the iconic Koppelpoort gate, making its layout ideal for a plot-driven walking game.
Stick to marked streets, respect private courtyards, and avoid littering—historic centers are fragile and sustained by low-impact visitor behavior.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




The bell of Onze Lieve Vrouwe towers above a narrow street as you tap open the Loquiz app and step into a city that suddenly feels scripted. Cobblestones click underfoot, canals watch you pass, and the old brick façades take on new meaning when a murder and a motive arrive on your screen.
The bell of Onze Lieve Vrouwe towers above a narrow street as you tap open the Loquiz app and step into a city that suddenly feels scripted. Cobblestones click underfoot, canals watch you pass, and the old brick façades take on new meaning when a murder and a motive arrive on your screen.
Amersfoort’s medieval core—ringed by remnants of city walls and the striking Koppelpoort gate—becomes your stage. The game borrows the city’s history and laneways to frame puzzles: cryptic notes that echo the mercantile past, clues that use the geometry of market squares and the rhythm of the Eem river. The story leans on classic detective tropes and local color rather than strict historical fiction, using familiar landmarks as practical anchors for each riddle.
Expect a mostly-flat urban walk across mixed paving (cobblestone and brick), about 3–4 miles if you follow the suggested route, with plenty of stopping to read prompts and take photo tasks. The tempo is conversational—pause to inspect inscriptions, compare suspects, or argue about red herrings with your team.
Practical guidance: bring a fully charged smartphone and a portable battery, pick a low-traffic start time to keep momentum, and wear grippy shoes for uneven cobbles. The game is family-friendly and flexible—play at your own pace and pause whenever a café or viewpoint tempts you. Finish with a coffee in the old market and you’ll have solved a case and walked the spine of a city that’s been telling stories for centuries.